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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 01:37:18 -04:00
OpenDiablo2/OpenDiablo2.Core/GameEngine.cs
2018-11-25 10:03:30 -05:00

133 lines
4.4 KiB
C#

using OpenDiablo2.Common;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace OpenDiablo2.Core
{
public sealed class GameEngine : IGameEngine, IPaletteProvider, ISceneManager
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly IMPQProvider mpqProvider;
private readonly Func<IRenderWindow> getRenderWindow;
private readonly Func<IMouseInfoProvider> getMouseInfoProvider;
private readonly Func<string, IScene> getScene;
private readonly Func<IResourceManager> getResourceManager;
private IScene currentScene;
private IScene nextScene = null;
private ISprite mouseSprite;
private readonly MPQ[] MPQs;
private Dictionary<string, SoundEntry> soundTable = new Dictionary<string, SoundEntry>();
public Dictionary<string, Palette> PaletteTable { get; private set; } = new Dictionary<string, Palette>();
private Stopwatch sw = new Stopwatch();
public GameEngine(
IMPQProvider mpqProvider,
Func<IRenderWindow> getRenderWindow,
Func<IMouseInfoProvider> getMouseInfoProvider,
Func<string, IScene> getScene,
Func<IResourceManager> getResourceManager
)
{
this.mpqProvider = mpqProvider;
this.getRenderWindow = getRenderWindow;
this.getMouseInfoProvider = getMouseInfoProvider;
this.getScene = getScene;
this.getResourceManager = getResourceManager;
MPQs = mpqProvider.GetMPQs().ToArray();
}
private void LoadPalettes()
{
log.Info("Loading palettes");
var paletteFiles = MPQs.SelectMany(x => x.Files).Where(x => x.StartsWith("data\\global\\palette\\") && x.EndsWith(".dat"));
foreach (var paletteFile in paletteFiles)
{
var paletteNameParts = paletteFile.Split('\\');
var paletteName = paletteNameParts[paletteNameParts.Count() - 2];
PaletteTable[paletteName] = getResourceManager().GetPalette(paletteFile);
}
}
private void LoadSoundData()
{
log.Info("Loading sound configuration data");
var soundDescFile = mpqProvider.GetTextFile("data\\global\\excel\\Sounds.txt");
foreach (var row in soundDescFile.Skip(1).Where(x => !String.IsNullOrWhiteSpace(x)))
{
var soundEntry = row.ToSoundEntry();
soundTable[soundEntry.Handle] = soundEntry;
}
}
public void Run()
{
var renderWindow = getRenderWindow();
var mouseInfoProvider = getMouseInfoProvider();
LoadPalettes();
LoadSoundData();
mouseSprite = renderWindow.LoadSprite(ResourcePaths.CursorDefault, Palettes.Units);
currentScene = getScene("Main Menu");
sw.Start();
while (getRenderWindow().IsRunning)
{
while (sw.ElapsedMilliseconds < 33)
Thread.Sleep((int)Math.Min(1, 33 -sw.ElapsedMilliseconds)); // Lock to 30fps
var ms = sw.ElapsedMilliseconds;
// Prevent falco-punch updates
if (ms > 1000)
{
sw.Restart();
continue;
}
sw.Restart();
getRenderWindow().Update();
currentScene.Update(ms);
if (nextScene!= null)
{
currentScene = nextScene;
nextScene = null;
continue;
}
renderWindow.Clear();
currentScene.Render();
// Draw the mouse
renderWindow.Draw(mouseSprite, new Point(mouseInfoProvider.MouseX, mouseInfoProvider.MouseY + 3));
renderWindow.Sync();
}
}
public void Dispose()
{
currentScene?.Dispose();
}
public void ChangeScene(string sceneName)
=> nextScene = getScene(sceneName);
}
}