mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-14 00:06:45 -05:00
321a353461
* abstracted palettes, colors, and palette manager * make asset manager use the palette manager interface * added BGRA setter/getter, fixed lint errors * abstraction for animation and animation manager * abstracted font and font manager
51 lines
1.1 KiB
Go
51 lines
1.1 KiB
Go
package d2asset
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import (
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"fmt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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)
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const (
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fontBudget = 64
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)
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type fontManager struct {
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cache d2interface.Cache
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}
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func createFontManager() d2interface.ArchivedFontManager {
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return &fontManager{d2common.CreateCache(fontBudget)}
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}
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// LoadFont loads a font from the archives managed by the ArchiveManager
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func (fm *fontManager) LoadFont(tablePath, spritePath, palettePath string) (d2interface.Font,
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error) {
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cachePath := fmt.Sprintf("%s;%s;%s", tablePath, spritePath, palettePath)
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if font, found := fm.cache.Retrieve(cachePath); found {
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return font.(d2interface.Font).Clone(), nil
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}
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font, err := loadFont(tablePath, spritePath, palettePath)
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if err != nil {
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return nil, err
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}
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if err := fm.cache.Insert(cachePath, font.Clone(), 1); err != nil {
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return nil, err
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}
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return font, nil
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}
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// ClearCache clears the font cache
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func (fm *fontManager) ClearCache() {
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fm.cache.Clear()
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}
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// GetCache returns the font managers cache
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func (fm *fontManager) GetCache() d2interface.Cache {
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return fm.cache
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}
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