mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-05 08:07:51 -05:00
2461142fbd
* Minor changes to reduce interdependencies on modules.
156 lines
3.8 KiB
Go
156 lines
3.8 KiB
Go
package d2game
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import (
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"log"
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"runtime"
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"strconv"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2scenemanager"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2helper"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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)
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var loadingSprite *d2render.Sprite // The sprite shown when loading stuff
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var lastTime float64 // Last time we updated the scene
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var showFPS bool
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var timeScale float64
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type bsForInputHanding struct {
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}
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var bsHandler *bsForInputHanding
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func Initialize(loadingSpr *d2render.Sprite) error {
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bsHandler = &bsForInputHanding{}
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loadingSprite = loadingSpr
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timeScale = 1.0
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lastTime = d2helper.Now()
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d2input.BindHandler(bsHandler)
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return nil
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}
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func Run(gitBranch string) error {
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if err := d2render.Run(update, 800, 600, "OpenDiablo 2 ("+gitBranch+")"); err != nil {
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log.Fatal(err)
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}
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return nil
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}
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func SetTimeScale(scale float64) {
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timeScale = scale
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}
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func GetTimeScale() float64 {
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return timeScale
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}
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func (bs *bsForInputHanding) OnKeyDown(event d2input.KeyEvent) bool {
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if event.Key == d2input.KeyEnter && event.KeyMod == d2input.KeyModAlt {
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isFullScreen, _ := d2render.IsFullScreen()
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d2render.SetFullScreen(!isFullScreen)
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return true
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}
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if event.Key == d2input.KeyF6 {
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showFPS = !showFPS
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return true
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}
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if event.Key == d2input.KeyF8 {
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enabled, _ := d2render.GetVSyncEnabled()
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d2render.SetVSyncEnabled(!enabled)
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return true
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}
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return false
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}
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// Advance updates the internal state of the engine
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func Advance() {
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d2scenemanager.UpdateScene()
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if d2scenemanager.GetCurrentScene() == nil {
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log.Fatal("no scene loaded")
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}
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if d2scenemanager.IsLoading() {
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return
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}
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currentTime := d2helper.Now()
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deltaTime := (currentTime - lastTime) * timeScale
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lastTime = currentTime
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d2scenemanager.Advance(deltaTime)
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d2ui.Advance(deltaTime)
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d2term.Advance(deltaTime)
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d2input.Advance(deltaTime)
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}
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// Draw draws the game
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func render(target d2common.Surface) {
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if d2scenemanager.GetLoadingProgress() < 1.0 {
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loadingSprite.SetCurrentFrame(int(d2helper.Max(0,
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d2helper.Min(uint32(loadingSprite.GetFrameCount()-1),
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uint32(float64(loadingSprite.GetFrameCount()-1)*d2scenemanager.GetLoadingProgress())))))
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loadingSprite.Render(target)
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} else {
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if d2scenemanager.GetCurrentScene() == nil {
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log.Fatal("no scene loaded")
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}
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d2scenemanager.Render(target)
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d2ui.Render(target)
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}
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if showFPS {
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target.PushTranslation(5, 565)
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vsyncEnabled, _ := d2render.GetVSyncEnabled()
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fps, _ := d2render.CurrentFPS()
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target.DrawText("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
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target.Pop()
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cx, cy, _ := d2render.GetCursorPos()
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var m runtime.MemStats
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runtime.ReadMemStats(&m)
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target.PushTranslation(680, 0)
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target.DrawText("Alloc " + strconv.FormatInt(int64(m.Alloc)/1024/1024, 10))
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target.PushTranslation(0, 16)
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target.DrawText("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10))
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target.PushTranslation(0, 16)
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target.DrawText("HeapSys " + strconv.FormatInt(int64(m.HeapSys/1024/1024), 10))
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target.PushTranslation(0, 16)
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target.DrawText("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
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target.PushTranslation(0, 16)
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target.DrawText("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
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target.PopN(5)
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}
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d2term.Render(target)
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}
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func update(screen d2common.Surface) error {
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Advance()
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err, drawingSkipped := d2render.IsDrawingSkipped()
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if err != nil {
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return err
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}
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if !drawingSkipped {
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_, surface := d2render.CreateSurface(screen)
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render(surface)
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if surface.GetDepth() > 0 {
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panic("detected surface stack leak")
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}
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}
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return nil
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}
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