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* Add basic EquipmentSlot struct * Add Load function to EquipmentSlot * Move EquipmentSlot struct to inventory_grid.go * Add equipmentSlots arg to ItemGrid struct * Add basic rendering of equipment slots. * Change rendering of equipment slots to simply use their static x and y * Add ChangeEquippedSlot function * Add initialization to all equipped slots types. * Fix Y locations of equipment slots * Move default equipment slots to a genEquipmentSlotsMap function. * Change Item to item * Fix coordinates * Change usage of string to EquippedSlotType when dealing with different slots in rendering. * Fix import error * Remove neck example * Add loading sprites of equipped items. * Clean code in Inventory rendering * Clean code in Inventory rendering * Clean code in Inventory rendering * Change default items that get rendered. * Change default items that get rendered. * Add width and height to EquipementSlot struct * Fill in width and height to current equipment slots. * Fix Y setting of equipment slots * Rename variables for clean code. * Change handling nil itemSprite to condition instead of loop return. * Split Render function to 2 functions. * Add TODO * Change comment to start with capital I |
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.. | ||
equipment_slot.go | ||
escape_menu.go | ||
game_controls.go | ||
input_callback_listener.go | ||
inventory_grid_test.go | ||
inventory_grid.go | ||
inventory.go | ||
player_state.go | ||
stats.go |