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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-12 23:43:24 -05:00
OpenDiablo2/d2networking/d2netpacket/packet_player_disconnect_request.go
Stephen Horan 2254e4b2a6
Networking Refactor (#698)
* Networking refactor

* Networking refactor

* Networking refactor

* Networking refactor

* Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder.

* Move game server connection handler to json decoder.

* Move game server connection handler to json decoder.
2020-08-09 20:32:47 -04:00

38 lines
1.1 KiB
Go

package d2netpacket
import (
"encoding/json"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerDisconnectRequestPacket contains a player ID and game state.
// It is sent by a remote client to close the connection (leave a game).
type PlayerDisconnectRequestPacket struct {
ID string `json:"id"`
PlayerState *d2player.PlayerState `json:"gameState"` // TODO: remove this? It isn't used.
}
// CreatePlayerDisconnectRequestPacket returns a NetPacket which defines a
// PlayerDisconnectRequestPacket with the given ID.
func CreatePlayerDisconnectRequestPacket(id string) NetPacket {
playerDisconnectRequest := PlayerDisconnectRequestPacket{
ID: id,
}
b, _ := json.Marshal(playerDisconnectRequest)
return NetPacket{
PacketType: d2netpackettype.PlayerDisconnectionNotification,
PacketData: b,
}
}
func UnmarshalPlayerDisconnectionRequest(packet []byte) (PlayerDisconnectRequestPacket, error) {
var resp PlayerDisconnectRequestPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
return resp, nil
}