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https://github.com/OpenDiablo2/OpenDiablo2
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2254e4b2a6
* Networking refactor * Networking refactor * Networking refactor * Networking refactor * Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder. * Move game server connection handler to json decoder. * Move game server connection handler to json decoder.
53 lines
1.6 KiB
Go
53 lines
1.6 KiB
Go
package d2netpacket
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import (
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"encoding/json"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// AddPlayerPacket contains the data required to create a Player entity.
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// It is sent by the server to create the entity for a newly connected
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// player on a client.
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type AddPlayerPacket struct {
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ID string `json:"id"`
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Name string `json:"name"`
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X int `json:"x"`
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Y int `json:"y"`
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HeroType d2enum.Hero `json:"hero"`
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Equipment d2inventory.CharacterEquipment `json:"equipment"`
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Stats *d2hero.HeroStatsState `json:"heroStats"`
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}
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// CreateAddPlayerPacket returns a NetPacket which declares an
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// AddPlayerPacket with the data in given parameters.
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func CreateAddPlayerPacket(id, name string, x, y int, heroType d2enum.Hero,
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stats *d2hero.HeroStatsState, equipment d2inventory.CharacterEquipment) NetPacket {
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addPlayerPacket := AddPlayerPacket{
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ID: id,
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Name: name,
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X: x,
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Y: y,
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HeroType: heroType,
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Equipment: equipment,
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Stats: stats,
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}
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b, _ := json.Marshal(addPlayerPacket)
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return NetPacket{
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PacketType: d2netpackettype.AddPlayer,
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PacketData: b,
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}
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}
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func UnmarshalAddPlayer(packet []byte) (AddPlayerPacket, error) {
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var p AddPlayerPacket
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if err := json.Unmarshal(packet, &p); err != nil {
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return p, err
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}
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return p, nil
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}
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