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* Networking refactor * Networking refactor * Networking refactor * Networking refactor * Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder. * Move game server connection handler to json decoder. * Move game server connection handler to json decoder. |
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.. | ||
d2netpackettype | ||
doc.go | ||
net_packet.go | ||
packet_add_player.go | ||
packet_generate_map.go | ||
packet_item_spawn.go | ||
packet_move_player.go | ||
packet_ping.go | ||
packet_player_cast.go | ||
packet_player_connection_request.go | ||
packet_player_disconnect_request.go | ||
packet_pong.go | ||
packet_server_closed.go | ||
packet_update_server_info.go |