mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 01:37:17 -05:00
1174 lines
32 KiB
Go
1174 lines
32 KiB
Go
package d2player
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import (
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"fmt"
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"image"
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"image/color"
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"log"
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"math"
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"strings"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player/help"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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// Panel represents the panel at the bottom of the game screen
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type Panel interface {
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IsOpen() bool
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Toggle()
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Open()
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Close()
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}
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const (
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expBarWidth = 120.0
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staminaBarWidth = 102.0
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globeHeight = 80
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globeWidth = 80
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hoverLabelOuterPad = 5
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mouseBtnActionsTreshhold = 0.25
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)
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// GameControls represents the game's controls on the screen
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type GameControls struct {
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actionableRegions []actionableRegion
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asset *d2asset.AssetManager
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renderer d2interface.Renderer // TODO: This shouldn't be a dependency
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inputListener inputCallbackListener
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hero *d2mapentity.Player
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heroState *d2hero.HeroStateFactory
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mapEngine *d2mapengine.MapEngine
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mapRenderer *d2maprenderer.MapRenderer
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escapeMenu *EscapeMenu
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ui *d2ui.UIManager
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inventory *Inventory
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heroStatsPanel *HeroStatsPanel
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HelpOverlay *help.Overlay
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miniPanel *miniPanel
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lastMouseX int
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lastMouseY int
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missileID int
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globeSprite *d2ui.Sprite
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hpManaStatusSprite *d2ui.Sprite
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mainPanel *d2ui.Sprite
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menuButton *d2ui.Sprite
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leftSkillResource *SkillResource
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rightSkillResource *SkillResource
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zoneChangeText *d2ui.Label
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nameLabel *d2ui.Label
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hpManaStatsLabel *d2ui.Label
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runButton *d2ui.Button
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lastLeftBtnActionTime float64
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lastRightBtnActionTime float64
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FreeCam bool
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isZoneTextShown bool
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hpStatsIsVisible bool
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manaStatsIsVisible bool
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isSinglePlayer bool
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}
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type actionableType int
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type actionableRegion struct {
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actionableTypeID actionableType
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rect d2geom.Rectangle
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}
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// SkillResource represents a Skill with its corresponding icon sprite, path to DC6 file and icon number.
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// SkillResourcePath points to a DC6 resource which contains the icons of multiple skills as frames.
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// The IconNumber is the frame at which we can find our skill sprite in the DC6 file.
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type SkillResource struct {
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SkillResourcePath string // path to a skills DC6 file(see getSkillResourceByClass)
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IconNumber int // the index of the frame in the DC6 file
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SkillIcon *d2ui.Sprite
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}
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const (
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// Since they require special handling, not considering (1) globes, (2) content of the mini panel, (3) belt
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leftSkill actionableType = iota
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newStats
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xp
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walkRun
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stamina
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miniPnl
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newSkills
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rightSkill
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hpGlobe
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manaGlobe
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miniPanelCharacter
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miniPanelInventory
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miniPanelSkillTree
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miniPanelAutomap
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miniPanelMessageLog
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miniPanelQuestLog
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miniPanelGameMenu
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)
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// NewGameControls creates a GameControls instance and returns a pointer to it
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func NewGameControls(
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asset *d2asset.AssetManager,
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renderer d2interface.Renderer,
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hero *d2mapentity.Player,
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mapEngine *d2mapengine.MapEngine,
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escapeMenu *EscapeMenu,
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mapRenderer *d2maprenderer.MapRenderer,
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inputListener inputCallbackListener,
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term d2interface.Terminal,
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ui *d2ui.UIManager,
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guiManager *d2gui.GuiManager,
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isSinglePlayer bool,
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) (*GameControls, error) {
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zoneLabel := ui.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
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zoneLabel.Alignment = d2gui.HorizontalAlignCenter
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nameLabel := ui.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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nameLabel.Alignment = d2gui.HorizontalAlignCenter
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nameLabel.SetText(d2ui.ColorTokenize("", d2ui.ColorTokenServer))
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hpManaStatsLabel := ui.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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hpManaStatsLabel.Alignment = d2gui.HorizontalAlignLeft
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// TODO make this depend on the hero type to respect inventory.txt
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var inventoryRecordKey string
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switch hero.Class {
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case d2enum.HeroAssassin:
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inventoryRecordKey = "Assassin"
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case d2enum.HeroAmazon:
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inventoryRecordKey = "Amazon2"
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case d2enum.HeroBarbarian:
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inventoryRecordKey = "Barbarian2"
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case d2enum.HeroDruid:
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inventoryRecordKey = "Druid"
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case d2enum.HeroNecromancer:
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inventoryRecordKey = "Necromancer2"
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case d2enum.HeroPaladin:
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inventoryRecordKey = "Paladin2"
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case d2enum.HeroSorceress:
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inventoryRecordKey = "Sorceress2"
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default:
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return nil, fmt.Errorf("unknown hero class: %d", hero.Class)
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}
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inventoryRecord := asset.Records.Layout.Inventory[inventoryRecordKey]
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hoverLabel := nameLabel
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hoverLabel.SetBackgroundColor(color.RGBA{0, 0, 0, uint8(128)})
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globeStatsLabel := hpManaStatsLabel
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heroState, err := d2hero.NewHeroStateFactory(asset)
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if err != nil {
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return nil, err
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}
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gc := &GameControls{
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asset: asset,
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ui: ui,
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renderer: renderer,
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hero: hero,
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heroState: heroState,
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mapEngine: mapEngine,
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escapeMenu: escapeMenu,
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inputListener: inputListener,
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mapRenderer: mapRenderer,
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inventory: NewInventory(asset, ui, inventoryRecord),
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heroStatsPanel: NewHeroStatsPanel(asset, ui, hero.Name(), hero.Class, hero.Stats),
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HelpOverlay: help.NewHelpOverlay(asset, renderer, ui, guiManager),
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miniPanel: newMiniPanel(asset, ui, isSinglePlayer),
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nameLabel: hoverLabel,
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zoneChangeText: zoneLabel,
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hpManaStatsLabel: globeStatsLabel,
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actionableRegions: []actionableRegion{
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{leftSkill, d2geom.Rectangle{Left: 115, Top: 550, Width: 50, Height: 50}},
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{newStats, d2geom.Rectangle{Left: 206, Top: 563, Width: 30, Height: 30}},
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{xp, d2geom.Rectangle{Left: 253, Top: 560, Width: 125, Height: 5}},
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{walkRun, d2geom.Rectangle{Left: 255, Top: 573, Width: 17, Height: 20}},
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{stamina, d2geom.Rectangle{Left: 273, Top: 573, Width: 105, Height: 20}},
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{miniPnl, d2geom.Rectangle{Left: 393, Top: 563, Width: 12, Height: 23}},
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{newSkills, d2geom.Rectangle{Left: 562, Top: 563, Width: 30, Height: 30}},
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{rightSkill, d2geom.Rectangle{Left: 634, Top: 550, Width: 50, Height: 50}},
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{hpGlobe, d2geom.Rectangle{Left: 30, Top: 525, Width: 80, Height: 60}},
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{manaGlobe, d2geom.Rectangle{Left: 695, Top: 525, Width: 80, Height: 60}},
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{miniPanelCharacter, d2geom.Rectangle{Left: 324, Top: 528, Width: 22, Height: 26}},
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{miniPanelInventory, d2geom.Rectangle{Left: 346, Top: 528, Width: 22, Height: 26}},
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{miniPanelSkillTree, d2geom.Rectangle{Left: 368, Top: 528, Width: 22, Height: 26}},
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{miniPanelAutomap, d2geom.Rectangle{Left: 390, Top: 528, Width: 22, Height: 26}},
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{miniPanelMessageLog, d2geom.Rectangle{Left: 412, Top: 528, Width: 22, Height: 26}},
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{miniPanelQuestLog, d2geom.Rectangle{Left: 434, Top: 528, Width: 22, Height: 26}},
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{miniPanelGameMenu, d2geom.Rectangle{Left: 456, Top: 528, Width: 22, Height: 26}},
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},
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lastLeftBtnActionTime: 0,
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lastRightBtnActionTime: 0,
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isSinglePlayer: isSinglePlayer,
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}
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err = term.BindAction("freecam", "toggle free camera movement", func() {
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gc.FreeCam = !gc.FreeCam
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})
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if err != nil {
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return nil, err
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}
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err = term.BindAction("setleftskill", "set skill to fire on left click", func(id int) {
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skillRecord := gc.asset.Records.Skill.Details[id]
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skill, err := heroState.CreateHeroSkill(0, skillRecord.Skill)
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if err != nil {
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term.OutputErrorf("cannot create skill with ID of %d, error: %s", id, err)
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return
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}
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gc.hero.LeftSkill = skill
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})
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err = term.BindAction("setrightskill", "set skill to fire on right click", func(id int) {
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skillRecord := gc.asset.Records.Skill.Details[id]
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skill, err := heroState.CreateHeroSkill(0, skillRecord.Skill)
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if err != nil {
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term.OutputErrorf("cannot create skill with ID of %d, error: %s", id, err)
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return
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}
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gc.hero.RightSkill = skill
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})
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if err != nil {
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return nil, err
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}
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return gc, nil
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}
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// OnKeyRepeat is called to handle repeated key presses
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func (g *GameControls) OnKeyRepeat(event d2interface.KeyEvent) bool {
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if g.FreeCam {
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var moveSpeed float64 = 8
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if event.KeyMod() == d2enum.KeyModShift {
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moveSpeed *= 2
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}
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if event.Key() == d2enum.KeyDown {
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v := d2vector.NewVector(0, moveSpeed)
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g.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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if event.Key() == d2enum.KeyUp {
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v := d2vector.NewVector(0, -moveSpeed)
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g.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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if event.Key() == d2enum.KeyRight {
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v := d2vector.NewVector(moveSpeed, 0)
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g.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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if event.Key() == d2enum.KeyLeft {
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v := d2vector.NewVector(-moveSpeed, 0)
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g.mapRenderer.MoveCameraTargetBy(v)
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return true
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}
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}
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return false
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}
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// OnKeyDown handles key presses
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func (g *GameControls) OnKeyDown(event d2interface.KeyEvent) bool {
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switch event.Key() {
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case d2enum.KeyEscape:
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g.onEscKey()
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break
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case d2enum.KeyI:
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g.inventory.Toggle()
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g.updateLayout()
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case d2enum.KeyC:
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g.heroStatsPanel.Toggle()
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g.updateLayout()
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case d2enum.KeyR, d2enum.KeyControl:
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g.onToggleRunButton()
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case d2enum.KeyH:
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g.HelpOverlay.Toggle()
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g.updateLayout()
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default:
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return false
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}
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return false
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}
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// OnKeyUp handles key release
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func (g *GameControls) OnKeyUp(event d2interface.KeyEvent) bool {
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switch event.Key() {
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case d2enum.KeyControl:
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g.onToggleRunButton()
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default:
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return false
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}
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return false
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}
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// When escape is pressed:
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// 1. If there was some overlay or panel open, close it
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// 2. Otherwise, if the Escape Menu was open, let the Escape Menu handle it
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// 3. If nothing was open, open the Escape Menu
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func (g *GameControls) onEscKey() {
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escHandled := false
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if g.inventory.IsOpen() {
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g.inventory.Close()
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escHandled = true
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}
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if g.heroStatsPanel.IsOpen() {
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g.heroStatsPanel.Close()
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escHandled = true
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}
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if g.HelpOverlay.IsOpen() {
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g.HelpOverlay.Toggle()
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escHandled = true
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}
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if escHandled {
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g.updateLayout()
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} else if g.escapeMenu.isOpen {
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g.escapeMenu.OnEscKey()
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} else {
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g.escapeMenu.open()
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}
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}
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// OnMouseButtonRepeat handles repeated mouse clicks
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func (g *GameControls) OnMouseButtonRepeat(event d2interface.MouseEvent) bool {
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px, py := g.mapRenderer.ScreenToWorld(event.X(), event.Y())
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px = float64(int(px*10)) / 10.0
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py = float64(int(py*10)) / 10.0
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now := d2util.Now()
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button := event.Button()
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isLeft := button == d2enum.MouseButtonLeft
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isRight := button == d2enum.MouseButtonRight
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lastLeft := now - g.lastLeftBtnActionTime
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lastRight := now - g.lastRightBtnActionTime
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inRect := !g.isInActiveMenusRect(event.X(), event.Y())
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shouldDoLeft := lastLeft >= mouseBtnActionsTreshhold
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shouldDoRight := lastRight >= mouseBtnActionsTreshhold
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if isLeft && shouldDoLeft && inRect && !g.hero.IsCasting() {
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g.lastLeftBtnActionTime = now
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if event.KeyMod() == d2enum.KeyModShift {
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g.inputListener.OnPlayerCast(g.hero.LeftSkill.ID, px, py)
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} else {
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g.inputListener.OnPlayerMove(px, py)
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}
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if g.FreeCam {
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if event.Button() == d2enum.MouseButtonLeft {
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camVect := g.mapRenderer.Camera.GetPosition().Vector
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x, y := float64(g.lastMouseX-400)/5, float64(g.lastMouseY-300)/5
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targetPosition := d2vector.NewPositionTile(x, y)
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targetPosition.Add(&camVect)
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g.mapRenderer.SetCameraTarget(&targetPosition)
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return true
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}
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}
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return true
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}
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if isRight && shouldDoRight && inRect && !g.hero.IsCasting() {
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g.lastRightBtnActionTime = now
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g.inputListener.OnPlayerCast(g.hero.RightSkill.ID, px, py)
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return true
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}
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return true
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}
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// OnMouseMove handles mouse movement events
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func (g *GameControls) OnMouseMove(event d2interface.MouseMoveEvent) bool {
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mx, my := event.X(), event.Y()
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g.lastMouseX = mx
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g.lastMouseY = my
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g.inventory.lastMouseX = mx
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g.inventory.lastMouseY = my
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for i := range g.actionableRegions {
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// Mouse over a game control element
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if g.actionableRegions[i].rect.IsInRect(mx, my) {
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g.onHoverActionable(g.actionableRegions[i].actionableTypeID)
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}
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}
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return false
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}
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// OnMouseButtonDown handles mouse button presses
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func (g *GameControls) OnMouseButtonDown(event d2interface.MouseEvent) bool {
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mx, my := event.X(), event.Y()
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for i := range g.actionableRegions {
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// If click is on a game control element
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if g.actionableRegions[i].rect.IsInRect(mx, my) {
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g.onClickActionable(g.actionableRegions[i].actionableTypeID)
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return false
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}
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}
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px, py := g.mapRenderer.ScreenToWorld(mx, my)
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px = float64(int(px*10)) / 10.0
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py = float64(int(py*10)) / 10.0
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if event.Button() == d2enum.MouseButtonLeft && !g.isInActiveMenusRect(mx, my) && !g.hero.IsCasting() {
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g.lastLeftBtnActionTime = d2util.Now()
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if event.KeyMod() == d2enum.KeyModShift {
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g.inputListener.OnPlayerCast(g.hero.LeftSkill.ID, px, py)
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} else {
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g.inputListener.OnPlayerMove(px, py)
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}
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return true
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}
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if event.Button() == d2enum.MouseButtonRight && !g.isInActiveMenusRect(mx, my) && !g.hero.IsCasting() {
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g.lastRightBtnActionTime = d2util.Now()
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g.inputListener.OnPlayerCast(g.hero.RightSkill.ID, px, py)
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return true
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}
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return false
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}
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|
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// Load the resources required for the GameControls
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func (g *GameControls) Load() {
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var err error
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g.globeSprite, err = g.ui.NewSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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}
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g.hpManaStatusSprite, err = g.ui.NewSprite(d2resource.HealthManaIndicator, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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}
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g.mainPanel, err = g.ui.NewSprite(d2resource.GamePanels, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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}
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g.menuButton, err = g.ui.NewSprite(d2resource.MenuButton, d2resource.PaletteSky)
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if err != nil {
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log.Print(err)
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}
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|
|
err = g.menuButton.SetCurrentFrame(2)
|
|
if err != nil {
|
|
log.Print(err)
|
|
}
|
|
|
|
// TODO: temporarily hardcoded to Attack, should come from saved state for hero
|
|
genericSkillsSprite, err := g.ui.NewSprite(d2resource.GenericSkills, d2resource.PaletteSky)
|
|
if err != nil {
|
|
log.Print(err)
|
|
}
|
|
|
|
attackIconID := 2
|
|
|
|
g.leftSkillResource = &SkillResource{SkillIcon: genericSkillsSprite, IconNumber: attackIconID, SkillResourcePath: d2resource.GenericSkills}
|
|
g.rightSkillResource = &SkillResource{SkillIcon: genericSkillsSprite, IconNumber: attackIconID, SkillResourcePath: d2resource.GenericSkills}
|
|
|
|
g.loadUIButtons()
|
|
|
|
g.inventory.Load()
|
|
g.heroStatsPanel.Load()
|
|
g.HelpOverlay.Load()
|
|
}
|
|
|
|
func (g *GameControls) loadUIButtons() {
|
|
// Run button
|
|
g.runButton = g.ui.NewButton(d2ui.ButtonTypeRun, "")
|
|
|
|
g.runButton.SetPosition(255, 570)
|
|
g.runButton.OnActivated(func() { g.onToggleRunButton() })
|
|
|
|
if g.hero.IsRunToggled() {
|
|
g.runButton.Toggle()
|
|
}
|
|
}
|
|
|
|
func (g *GameControls) onToggleRunButton() {
|
|
g.runButton.Toggle()
|
|
g.hero.ToggleRunWalk()
|
|
// TODO: change the running menu icon
|
|
g.hero.SetIsRunning(g.hero.IsRunToggled())
|
|
}
|
|
|
|
// Advance advances the state of the GameControls
|
|
func (g *GameControls) Advance(elapsed float64) error {
|
|
g.mapRenderer.Advance(elapsed)
|
|
return nil
|
|
}
|
|
|
|
func (g *GameControls) updateLayout() {
|
|
isRightPanelOpen := g.isLeftPanelOpen()
|
|
isLeftPanelOpen := g.isRightPanelOpen()
|
|
|
|
switch {
|
|
case isRightPanelOpen == isLeftPanelOpen:
|
|
g.mapRenderer.ViewportDefault()
|
|
case isRightPanelOpen:
|
|
g.mapRenderer.ViewportToLeft()
|
|
default:
|
|
g.mapRenderer.ViewportToRight()
|
|
}
|
|
}
|
|
|
|
func (g *GameControls) isLeftPanelOpen() bool {
|
|
// TODO: add quest log panel
|
|
return g.heroStatsPanel.IsOpen()
|
|
}
|
|
|
|
func (g *GameControls) isRightPanelOpen() bool {
|
|
// TODO: add skills tree panel
|
|
return g.inventory.IsOpen()
|
|
}
|
|
|
|
func (g *GameControls) isInActiveMenusRect(px, py int) bool {
|
|
var bottomMenuRect = d2geom.Rectangle{Left: 0, Top: 550, Width: 800, Height: 50}
|
|
|
|
var leftMenuRect = d2geom.Rectangle{Left: 0, Top: 0, Width: 400, Height: 600}
|
|
|
|
var rightMenuRect = d2geom.Rectangle{Left: 400, Top: 0, Width: 400, Height: 600}
|
|
|
|
if bottomMenuRect.IsInRect(px, py) {
|
|
return true
|
|
}
|
|
|
|
if g.isLeftPanelOpen() && leftMenuRect.IsInRect(px, py) {
|
|
return true
|
|
}
|
|
|
|
if g.isRightPanelOpen() && rightMenuRect.IsInRect(px, py) {
|
|
return true
|
|
}
|
|
|
|
if g.miniPanel.IsOpen() && g.miniPanel.isInRect(px, py) {
|
|
return true
|
|
}
|
|
|
|
if g.escapeMenu.IsOpen() {
|
|
return true
|
|
}
|
|
|
|
if g.HelpOverlay.IsOpen() && g.HelpOverlay.IsInRect(px, py) {
|
|
return true
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
// TODO: consider caching the panels to single image that is reused.
|
|
// Render draws the GameControls onto the target
|
|
func (g *GameControls) Render(target d2interface.Surface) error {
|
|
mx, my := g.lastMouseX, g.lastMouseY
|
|
|
|
for entityIdx := range g.mapEngine.Entities() {
|
|
entity := (g.mapEngine.Entities())[entityIdx]
|
|
if !entity.Selectable() {
|
|
continue
|
|
}
|
|
|
|
entPos := entity.GetPosition()
|
|
entOffset := entPos.RenderOffset()
|
|
entScreenXf, entScreenYf := g.mapRenderer.WorldToScreenF(entity.GetPositionF())
|
|
entScreenX := int(math.Floor(entScreenXf))
|
|
entScreenY := int(math.Floor(entScreenYf))
|
|
entityWidth, entityHeight := entity.GetSize()
|
|
halfWidth, halfHeight := entityWidth/2, entityHeight/2
|
|
l, r := entScreenX-halfWidth-hoverLabelOuterPad, entScreenX+halfWidth+hoverLabelOuterPad
|
|
t, b := entScreenY-halfHeight-hoverLabelOuterPad, entScreenY+halfHeight-hoverLabelOuterPad
|
|
xWithin := (l <= mx) && (r >= mx)
|
|
yWithin := (t <= my) && (b >= my)
|
|
within := xWithin && yWithin
|
|
|
|
if within {
|
|
xOff, yOff := int(entOffset.X()), int(entOffset.Y())
|
|
|
|
g.nameLabel.SetText(entity.Label())
|
|
|
|
xLabel, yLabel := entScreenX-xOff, entScreenY-yOff-entityHeight-hoverLabelOuterPad
|
|
g.nameLabel.SetPosition(xLabel, yLabel)
|
|
|
|
g.nameLabel.Render(target)
|
|
entity.Highlight()
|
|
|
|
break
|
|
}
|
|
}
|
|
|
|
if err := g.heroStatsPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := g.inventory.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
width, height := target.GetSize()
|
|
offset := 0
|
|
|
|
// Left globe holder
|
|
if err := g.mainPanel.SetCurrentFrame(0); err != nil {
|
|
return err
|
|
}
|
|
|
|
w, _ := g.mainPanel.GetCurrentFrameSize()
|
|
|
|
g.mainPanel.SetPosition(offset, height)
|
|
|
|
if err := g.mainPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Health status bar
|
|
healthPercent := float64(g.hero.Stats.Health) / float64(g.hero.Stats.MaxHealth)
|
|
hpBarHeight := int(healthPercent * float64(globeHeight))
|
|
|
|
if err := g.hpManaStatusSprite.SetCurrentFrame(0); err != nil {
|
|
return err
|
|
}
|
|
|
|
g.hpManaStatusSprite.SetPosition(offset+30, height-13)
|
|
|
|
if err := g.hpManaStatusSprite.RenderSection(target, image.Rect(0, globeHeight-hpBarHeight, globeWidth, globeHeight)); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Left globe
|
|
if err := g.globeSprite.SetCurrentFrame(0); err != nil {
|
|
return err
|
|
}
|
|
|
|
g.globeSprite.SetPosition(offset+28, height-5)
|
|
|
|
if err := g.globeSprite.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
offset += w
|
|
|
|
// Left skill
|
|
skillResourcePath := g.getSkillResourceByClass(g.hero.LeftSkill.Charclass)
|
|
if skillResourcePath != g.leftSkillResource.SkillResourcePath {
|
|
g.leftSkillResource.SkillIcon, _ = g.ui.NewSprite(skillResourcePath, d2resource.PaletteSky)
|
|
}
|
|
|
|
if err := g.leftSkillResource.SkillIcon.SetCurrentFrame(g.hero.LeftSkill.IconCel); err != nil {
|
|
return err
|
|
}
|
|
|
|
w, _ = g.leftSkillResource.SkillIcon.GetCurrentFrameSize()
|
|
|
|
g.leftSkillResource.SkillIcon.SetPosition(offset, height)
|
|
|
|
if err := g.leftSkillResource.SkillIcon.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
offset += w
|
|
|
|
// New Stats Selector
|
|
if err := g.mainPanel.SetCurrentFrame(1); err != nil {
|
|
return err
|
|
}
|
|
|
|
w, _ = g.mainPanel.GetCurrentFrameSize()
|
|
|
|
g.mainPanel.SetPosition(offset, height)
|
|
|
|
if err := g.mainPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
offset += w
|
|
|
|
// Stamina
|
|
if err := g.mainPanel.SetCurrentFrame(2); err != nil {
|
|
return err
|
|
}
|
|
|
|
w, _ = g.mainPanel.GetCurrentFrameSize()
|
|
|
|
g.mainPanel.SetPosition(offset, height)
|
|
|
|
if err := g.mainPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
offset += w
|
|
|
|
// Stamina status bar
|
|
target.PushTranslation(273, 572)
|
|
target.PushEffect(d2enum.DrawEffectModulate)
|
|
|
|
staminaPercent := float64(g.hero.Stats.Stamina) / float64(g.hero.Stats.MaxStamina)
|
|
|
|
target.DrawRect(int(staminaPercent*staminaBarWidth), 19, color.RGBA{R: 175, G: 136, B: 72, A: 200})
|
|
target.PopN(2)
|
|
|
|
// Experience status bar
|
|
target.PushTranslation(256, 561)
|
|
|
|
expPercent := float64(g.hero.Stats.Experience) / float64(g.hero.Stats.NextLevelExp)
|
|
|
|
target.DrawRect(int(expPercent*expBarWidth), 2, color.RGBA{R: 255, G: 255, B: 255, A: 255})
|
|
target.Pop()
|
|
|
|
// Center menu button
|
|
menuButtonFrameIndex := 0
|
|
if g.miniPanel.isOpen {
|
|
menuButtonFrameIndex = 2
|
|
}
|
|
|
|
if err := g.menuButton.SetCurrentFrame(menuButtonFrameIndex); err != nil {
|
|
return err
|
|
}
|
|
|
|
g.mainPanel.GetCurrentFrameSize()
|
|
|
|
g.menuButton.SetPosition((width/2)-8, height-16)
|
|
|
|
if err := g.menuButton.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := g.miniPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Potions
|
|
if err := g.mainPanel.SetCurrentFrame(3); err != nil {
|
|
return err
|
|
}
|
|
|
|
w, _ = g.mainPanel.GetCurrentFrameSize()
|
|
|
|
g.mainPanel.SetPosition(offset, height)
|
|
|
|
if err := g.mainPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
offset += w
|
|
|
|
// New Skills Selector
|
|
if err := g.mainPanel.SetCurrentFrame(4); err != nil {
|
|
return err
|
|
}
|
|
|
|
w, _ = g.mainPanel.GetCurrentFrameSize()
|
|
|
|
g.mainPanel.SetPosition(offset, height)
|
|
|
|
if err := g.mainPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
offset += w
|
|
|
|
// Right skill
|
|
skillResourcePath = g.getSkillResourceByClass(g.hero.RightSkill.Charclass)
|
|
if skillResourcePath != g.rightSkillResource.SkillResourcePath {
|
|
g.rightSkillResource.SkillIcon, _ = g.ui.NewSprite(skillResourcePath, d2resource.PaletteSky)
|
|
}
|
|
|
|
if err := g.rightSkillResource.SkillIcon.SetCurrentFrame(g.hero.RightSkill.IconCel); err != nil {
|
|
return err
|
|
}
|
|
|
|
w, _ = g.rightSkillResource.SkillIcon.GetCurrentFrameSize()
|
|
|
|
g.rightSkillResource.SkillIcon.SetPosition(offset, height)
|
|
|
|
if err := g.rightSkillResource.SkillIcon.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
offset += w
|
|
|
|
// Right globe holder
|
|
if err := g.mainPanel.SetCurrentFrame(5); err != nil {
|
|
return err
|
|
}
|
|
|
|
g.mainPanel.GetCurrentFrameSize()
|
|
|
|
g.mainPanel.SetPosition(offset, height)
|
|
|
|
if err := g.mainPanel.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Mana status bar
|
|
manaPercent := float64(g.hero.Stats.Mana) / float64(g.hero.Stats.MaxMana)
|
|
manaBarHeight := int(manaPercent * float64(globeHeight))
|
|
|
|
if err := g.hpManaStatusSprite.SetCurrentFrame(1); err != nil {
|
|
return err
|
|
}
|
|
|
|
g.hpManaStatusSprite.SetPosition(offset+7, height-12)
|
|
|
|
if err := g.hpManaStatusSprite.RenderSection(target, image.Rect(0, globeHeight-manaBarHeight, globeWidth, globeHeight)); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Right globe
|
|
if err := g.globeSprite.SetCurrentFrame(1); err != nil {
|
|
return err
|
|
}
|
|
|
|
g.globeSprite.SetPosition(offset+8, height-8)
|
|
|
|
if err := g.globeSprite.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := g.globeSprite.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
if g.isZoneTextShown {
|
|
g.zoneChangeText.SetPosition(width/2, height/4)
|
|
g.zoneChangeText.Render(target)
|
|
}
|
|
|
|
// Create and format Health string from string lookup table.
|
|
fmtHealth := d2tbl.TranslateString("panelhealth")
|
|
healthCurr, healthMax := int(g.hero.Stats.Health), int(g.hero.Stats.MaxHealth)
|
|
strPanelHealth := fmt.Sprintf(fmtHealth, healthCurr, healthMax)
|
|
|
|
// Display current hp and mana stats hpGlobe or manaGlobe region is clicked
|
|
if g.actionableRegions[hpGlobe].rect.IsInRect(mx, my) || g.hpStatsIsVisible {
|
|
g.hpManaStatsLabel.SetText(strPanelHealth)
|
|
g.hpManaStatsLabel.SetPosition(15, 487)
|
|
g.hpManaStatsLabel.Render(target)
|
|
}
|
|
|
|
// Create and format Mana string from string lookup table.
|
|
fmtMana := d2tbl.TranslateString("panelmana")
|
|
manaCurr, manaMax := int(g.hero.Stats.Mana), int(g.hero.Stats.MaxMana)
|
|
strPanelMana := fmt.Sprintf(fmtMana, manaCurr, manaMax)
|
|
|
|
if g.actionableRegions[manaGlobe].rect.IsInRect(mx, my) || g.manaStatsIsVisible {
|
|
g.hpManaStatsLabel.SetText(strPanelMana)
|
|
// In case if the mana value gets higher, we need to shift the label to the left a little, hence widthManaLabel.
|
|
widthManaLabel, _ := g.hpManaStatsLabel.GetSize()
|
|
xManaLabel := 785 - widthManaLabel
|
|
g.hpManaStatsLabel.SetPosition(xManaLabel, 487)
|
|
g.hpManaStatsLabel.Render(target)
|
|
}
|
|
|
|
if err := g.HelpOverlay.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Minipanel is closed and minipanel button is hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPnl].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("panelcmini")) //"Close Mini Panel"
|
|
g.nameLabel.SetPosition(399, 544)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Minipanel is open and minipanel button is hovered.
|
|
if !g.miniPanel.IsOpen() && g.actionableRegions[miniPnl].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("panelmini")) //"Open Mini Panel"
|
|
g.nameLabel.SetPosition(399, 544)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display character tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelCharacter].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("minipanelchar")) //"Character" no hotkey
|
|
g.nameLabel.SetPosition(340, 510)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display inventory tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelInventory].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("minipanelinv")) //"Inventory" no hotkey
|
|
g.nameLabel.SetPosition(360, 510)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display skill tree tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelSkillTree].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("minipaneltree")) //"Skill Treee" no hotkey
|
|
g.nameLabel.SetPosition(380, 510)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display automap tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelAutomap].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("minipanelautomap")) //"Automap" no hotkey
|
|
g.nameLabel.SetPosition(400, 510)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display message log tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelMessageLog].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("minipanelmessage")) //"Message Log" no hotkey
|
|
g.nameLabel.SetPosition(420, 510)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display quest log tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelQuestLog].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("minipanelquest")) //"Quest Log" no hotkey
|
|
g.nameLabel.SetPosition(440, 510)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display game menu tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[miniPanelGameMenu].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("minipanelmenubtn")) //"Game Menu (Esc)" // the (Esc) is hardcoded in.
|
|
g.nameLabel.SetPosition(460, 510)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Create and format Stamina string from string lookup table.
|
|
fmtStamina := d2tbl.TranslateString("panelstamina")
|
|
staminaCurr, staminaMax := int(g.hero.Stats.Stamina), int(g.hero.Stats.MaxStamina)
|
|
strPanelStamina := fmt.Sprintf(fmtStamina, staminaCurr, staminaMax)
|
|
|
|
// Display stamina tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[stamina].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(strPanelStamina)
|
|
g.nameLabel.SetPosition(320, 535)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Display run/walk tooltip when hovered. Note that whether the player is walking or running, the tooltip is the same in Diablo 2.
|
|
if g.actionableRegions[walkRun].rect.IsInRect(mx, my) && !g.hero.IsRunToggled() {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("RunOn")) //"Run" no hotkeys
|
|
g.nameLabel.SetPosition(263, 563)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
if g.actionableRegions[walkRun].rect.IsInRect(mx, my) && g.hero.IsRunToggled() {
|
|
g.nameLabel.SetText(d2tbl.TranslateString("RunOff")) //"Walk" no hotkeys
|
|
g.nameLabel.SetPosition(263, 563)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
// Create and format Experience string from string lookup table.
|
|
fmtExp := d2tbl.TranslateString("panelexp")
|
|
// The English string for "panelexp" is "Experience: %u / %u", however %u doesn't translate well. So
|
|
// we need to rewrite %u into a formatable Go verb. %d is used in other strings, so we go with that,
|
|
// keeping in mind that %u likely referred to an unsigned integer.
|
|
fmtExp = strings.ReplaceAll(fmtExp, "%u", "%d")
|
|
expCurr, expMax := uint(g.hero.Stats.Experience), uint(g.hero.Stats.NextLevelExp)
|
|
strPanelExp := fmt.Sprintf(fmtExp, expCurr, expMax)
|
|
|
|
// Display experience tooltip when hovered.
|
|
if g.miniPanel.IsOpen() && g.actionableRegions[xp].rect.IsInRect(mx, my) {
|
|
g.nameLabel.SetText(strPanelExp)
|
|
g.nameLabel.SetPosition(255, 535)
|
|
g.nameLabel.Render(target)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// SetZoneChangeText sets the zoneChangeText
|
|
func (g *GameControls) SetZoneChangeText(text string) {
|
|
g.zoneChangeText.SetText(text)
|
|
}
|
|
|
|
// ShowZoneChangeText shows the zoneChangeText
|
|
func (g *GameControls) ShowZoneChangeText() {
|
|
g.isZoneTextShown = true
|
|
}
|
|
|
|
// HideZoneChangeTextAfter hides the zoneChangeText after the given amount of seconds
|
|
func (g *GameControls) HideZoneChangeTextAfter(delay float64) {
|
|
time.AfterFunc(time.Duration(delay)*time.Second, func() {
|
|
g.isZoneTextShown = false
|
|
})
|
|
}
|
|
|
|
// HpStatsIsVisible returns true if the hp and mana stats are visible to the player
|
|
func (g *GameControls) HpStatsIsVisible() bool {
|
|
return g.hpStatsIsVisible
|
|
}
|
|
|
|
// ManaStatsIsVisible returns true if the hp and mana stats are visible to the player
|
|
func (g *GameControls) ManaStatsIsVisible() bool {
|
|
return g.manaStatsIsVisible
|
|
}
|
|
|
|
// ToggleHpStats toggles the visibility of the hp and mana stats placed above their respective globe and load only if they do not match
|
|
func (g *GameControls) ToggleHpStats() {
|
|
g.hpStatsIsVisible = !g.hpStatsIsVisible
|
|
}
|
|
|
|
// ToggleManaStats toggles the visibility of the hp and mana stats placed above their respective globe
|
|
func (g *GameControls) ToggleManaStats() {
|
|
g.manaStatsIsVisible = !g.manaStatsIsVisible
|
|
}
|
|
|
|
// Handles what to do when an actionable is hovered
|
|
func (g *GameControls) onHoverActionable(item actionableType) {
|
|
switch item {
|
|
case leftSkill:
|
|
return
|
|
case newStats:
|
|
return
|
|
case xp:
|
|
return
|
|
case walkRun:
|
|
return
|
|
case stamina:
|
|
return
|
|
case miniPnl:
|
|
return
|
|
case newSkills:
|
|
return
|
|
case rightSkill:
|
|
return
|
|
case hpGlobe:
|
|
return
|
|
case manaGlobe:
|
|
return
|
|
case miniPanelCharacter:
|
|
return
|
|
case miniPanelInventory:
|
|
return
|
|
case miniPanelSkillTree:
|
|
return
|
|
case miniPanelAutomap:
|
|
return
|
|
case miniPanelMessageLog:
|
|
return
|
|
case miniPanelQuestLog:
|
|
return
|
|
case miniPanelGameMenu:
|
|
return
|
|
default:
|
|
log.Printf("Unrecognized actionableType(%d) being hovered\n", item)
|
|
}
|
|
}
|
|
|
|
// Handles what to do when an actionable is clicked
|
|
func (g *GameControls) onClickActionable(item actionableType) {
|
|
switch item {
|
|
case leftSkill:
|
|
log.Println("Left Skill Action Pressed")
|
|
case newStats:
|
|
log.Println("New Stats Selector Action Pressed")
|
|
case xp:
|
|
log.Println("XP Action Pressed")
|
|
case walkRun:
|
|
log.Println("Walk/Run Action Pressed")
|
|
case stamina:
|
|
log.Println("Stamina Action Pressed")
|
|
case miniPnl:
|
|
log.Println("Mini Panel Action Pressed")
|
|
|
|
g.miniPanel.Toggle()
|
|
case newSkills:
|
|
log.Println("New Skills Selector Action Pressed")
|
|
case rightSkill:
|
|
log.Println("Right Skill Action Pressed")
|
|
case hpGlobe:
|
|
g.ToggleHpStats()
|
|
log.Println("HP Globe Pressed")
|
|
case manaGlobe:
|
|
g.ToggleManaStats()
|
|
log.Println("Mana Globe Pressed")
|
|
case miniPanelCharacter:
|
|
log.Println("Character button on mini panel is pressed")
|
|
|
|
g.heroStatsPanel.Toggle()
|
|
g.updateLayout()
|
|
case miniPanelInventory:
|
|
log.Println("Inventory button on mini panel is pressed")
|
|
|
|
g.inventory.Toggle()
|
|
g.updateLayout()
|
|
case miniPanelGameMenu:
|
|
g.miniPanel.Close()
|
|
g.escapeMenu.open()
|
|
default:
|
|
log.Printf("Unrecognized actionableType(%d) being clicked\n", item)
|
|
}
|
|
}
|
|
|
|
func (g *GameControls) getSkillResourceByClass(class string) string {
|
|
resource := ""
|
|
|
|
switch class {
|
|
case "":
|
|
resource = d2resource.GenericSkills
|
|
case "bar":
|
|
resource = d2resource.BarbarianSkills
|
|
case "nec":
|
|
resource = d2resource.NecromancerSkills
|
|
case "pal":
|
|
resource = d2resource.PaladinSkills
|
|
case "ass":
|
|
resource = d2resource.AssassinSkills
|
|
case "sor":
|
|
resource = d2resource.SorcererSkills
|
|
case "ama":
|
|
resource = d2resource.AmazonSkills
|
|
case "dru":
|
|
resource = d2resource.DruidSkills
|
|
default:
|
|
log.Fatalf("Unknown class token: '%s'", class)
|
|
}
|
|
|
|
return resource
|
|
}
|