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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-11 11:06:30 -05:00
OpenDiablo2/d2core/d2components/priority.go
2020-12-07 12:44:11 -08:00

101 lines
2.9 KiB
Go

package d2components
import (
"github.com/gravestench/akara"
)
// static check that PriorityComponent implements Component
var _ akara.Component = &PriorityComponent{}
// static check that PriorityMap implements ComponentMap
var _ akara.ComponentMap = &PriorityMap{}
// PriorityComponent is a component that is used to add a priority value.
// This can generally be used for sorting entities when order matters.
type PriorityComponent struct {
Priority int
}
// ID returns a unique identifier for the component type
func (*PriorityComponent) ID() akara.ComponentID {
return PriorityCID
}
// NewMap returns a new component map for the component type
func (*PriorityComponent) NewMap() akara.ComponentMap {
return NewPriorityMap()
}
// Priority is a convenient reference to be used as a component identifier
var Priority = (*PriorityComponent)(nil) // nolint:gochecknoglobals // global by design
// NewPriorityMap creates a new map of entity ID's to Priority
func NewPriorityMap() *PriorityMap {
cm := &PriorityMap{
components: make(map[akara.EID]*PriorityComponent),
}
return cm
}
// PriorityMap is a map of entity ID's to Priority
type PriorityMap struct {
world *akara.World
components map[akara.EID]*PriorityComponent
}
// Init initializes the component map with the given world
func (cm *PriorityMap) Init(world *akara.World) {
cm.world = world
}
// ID returns a unique identifier for the component type
func (*PriorityMap) ID() akara.ComponentID {
return PriorityCID
}
// NewMap returns a new component map for the component type
func (*PriorityMap) NewMap() akara.ComponentMap {
return NewPriorityMap()
}
// Add a new PriorityComponent for the given entity id, return that component.
// If the entity already has a component, just return that one.
func (cm *PriorityMap) Add(id akara.EID) akara.Component {
if com, has := cm.components[id]; has {
return com
}
cm.components[id] = &PriorityComponent{}
cm.world.UpdateEntity(id)
return cm.components[id]
}
// AddPriority adds a new PriorityComponent for the given entity id and returns it.
// If the entity already has a file type component, just return that one.
// this is a convenience method for the generic Add method, as it returns a
// *PriorityComponent instead of an akara.Component
func (cm *PriorityMap) AddPriority(id akara.EID) *PriorityComponent {
return cm.Add(id).(*PriorityComponent)
}
// Get returns the component associated with the given entity id
func (cm *PriorityMap) Get(id akara.EID) (akara.Component, bool) {
entry, found := cm.components[id]
return entry, found
}
// GetPriority returns the PriorityComponent associated with the given entity id
func (cm *PriorityMap) GetPriority(id akara.EID) (*PriorityComponent, bool) {
entry, found := cm.components[id]
return entry, found
}
// Remove a component for the given entity id, return the component.
func (cm *PriorityMap) Remove(id akara.EID) {
delete(cm.components, id)
cm.world.UpdateEntity(id)
}