mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-13 20:16:41 -05:00
173 lines
4.5 KiB
Go
173 lines
4.5 KiB
Go
package d2components
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import (
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"os/user"
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"path"
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"runtime"
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"github.com/gravestench/akara"
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)
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// static check that GameConfigComponent implements Component
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var _ akara.Component = &GameConfigComponent{}
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// static check that GameConfigMap implements ComponentMap
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var _ akara.ComponentMap = &GameConfigMap{}
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type GameConfigComponent struct {
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MpqLoadOrder []string
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Language string
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MpqPath string
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TicksPerSecond int
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FpsCap int
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SfxVolume float64
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BgmVolume float64
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FullScreen bool
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RunInBackground bool
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VsyncEnabled bool
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Backend string
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}
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// ID returns a unique identifier for the component type
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func (*GameConfigComponent) ID() akara.ComponentID {
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return GameConfigCID
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}
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// NewMap returns a new component map for the component type
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func (*GameConfigComponent) NewMap() akara.ComponentMap {
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return NewGameConfigMap()
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}
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// GameConfig is a convenient reference to be used as a component identifier
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var GameConfig = (*GameConfigComponent)(nil) // nolint:gochecknoglobals // global by design
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// NewGameConfigMap creates a new map of entity ID's to GameConfigComponent components
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func NewGameConfigMap() *GameConfigMap {
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cm := &GameConfigMap{
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components: make(map[akara.EID]*GameConfigComponent),
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}
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return cm
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}
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// GameConfigMap is a map of entity ID's to GameConfigComponent components
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type GameConfigMap struct {
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world *akara.World
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components map[akara.EID]*GameConfigComponent
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}
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// Init initializes the component map with the given world
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func (cm *GameConfigMap) Init(world *akara.World) {
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cm.world = world
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}
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// Add a new GameConfigComponent for the given entity id, return that component.
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// If the entity already has a component, just return that one.
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func (cm *GameConfigMap) Add(id akara.EID) akara.Component {
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if com, has := cm.components[id]; has {
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return com
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}
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cm.components[id] = defaultConfig()
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cm.world.UpdateEntity(id)
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return cm.components[id]
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}
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// ID returns a unique identifier for the component type
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func (*GameConfigMap) ID() akara.ComponentID {
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return GameConfigCID
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}
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// NewMap returns a new component map for the component type
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func (*GameConfigMap) NewMap() akara.ComponentMap {
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return NewGameConfigMap()
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}
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// AddGameConfig adds a new GameConfigComponent for the given entity id and returns it.
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// If the entity already has a GameConfigComponent component, just return that one.
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// this is a convenience method for the generic Add method, as it returns a
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// *GameConfigComponent instead of an akara.Component
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func (cm *GameConfigMap) AddGameConfig(id akara.EID) *GameConfigComponent {
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return cm.Add(id).(*GameConfigComponent)
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}
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// Get returns the component associated with the given entity id
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func (cm *GameConfigMap) Get(id akara.EID) (akara.Component, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// GetGameConfig returns the GameConfigComponent component associated with the given entity id
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func (cm *GameConfigMap) GetGameConfig(id akara.EID) (*GameConfigComponent, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// Remove a component for the given entity id, return the component.
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func (cm *GameConfigMap) Remove(id akara.EID) {
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delete(cm.components, id)
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cm.world.UpdateEntity(id)
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}
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func defaultConfig() *GameConfigComponent {
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const (
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defaultSfxVolume = 1.0
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defaultBgmVolume = 0.3
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)
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config := &GameConfigComponent{
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Language: "ENG",
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FullScreen: false,
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TicksPerSecond: -1,
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RunInBackground: true,
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VsyncEnabled: true,
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SfxVolume: defaultSfxVolume,
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BgmVolume: defaultBgmVolume,
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MpqPath: "C:/Program Files (x86)/Diablo II",
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Backend: "Ebiten",
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MpqLoadOrder: []string{
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"Patch_D2.mpq",
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"d2exp.mpq",
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"d2xmusic.mpq",
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"d2xtalk.mpq",
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"d2xvideo.mpq",
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"d2data.mpq",
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"d2char.mpq",
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"d2music.mpq",
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"d2sfx.mpq",
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"d2video.mpq",
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"d2speech.mpq",
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},
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}
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switch runtime.GOOS {
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case "windows":
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if runtime.GOARCH == "386" {
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config.MpqPath = "C:/Program Files/Diablo II"
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}
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case "darwin":
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config.MpqPath = "/Applications/Diablo II/"
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config.MpqLoadOrder = []string{
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"Diablo II Patch",
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"Diablo II Expansion Data",
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"Diablo II Expansion Movies",
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"Diablo II Expansion Music",
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"Diablo II Expansion Speech",
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"Diablo II Game Data",
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"Diablo II Graphics",
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"Diablo II Movies",
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"Diablo II Music",
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"Diablo II Sounds",
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"Diablo II Speech",
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}
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case "linux":
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if usr, err := user.Current(); err == nil {
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config.MpqPath = path.Join(usr.HomeDir, ".wine/drive_c/Program Files (x86)/Diablo II")
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}
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}
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return config
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}
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