mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-06 18:27:20 -05:00
1b03e691b9
* Work on resource loading * Use new material flag name. (#261) Update ebiten ref while at it * Hopefully fix CI (#262) * Don't try to copy config.json on travis (#263) I doesn't exist anymore * Update D2Shared references * Fix character selection rect Co-authored-by: Ziemas <ziemas@ziemas.se>
59 lines
1.7 KiB
Go
59 lines
1.7 KiB
Go
package d2core
|
|
|
|
import (
|
|
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
|
|
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2render"
|
|
"github.com/hajimehoshi/ebiten"
|
|
)
|
|
|
|
type Hero struct {
|
|
AnimatedEntity d2render.AnimatedEntity
|
|
Equipment CharacterEquipment
|
|
mode d2enum.AnimationMode
|
|
direction int
|
|
}
|
|
|
|
func CreateHero(x, y int32, direction int, heroType d2enum.Hero, equipment CharacterEquipment) *Hero {
|
|
result := &Hero{
|
|
AnimatedEntity: d2render.CreateAnimatedEntity(x, y, &d2datadict.ObjectLookupRecord{
|
|
Mode: d2enum.AnimationModePlayerNeutral.String(),
|
|
Base: "/data/global/chars",
|
|
Token: heroType.GetToken(),
|
|
Class: equipment.RightHand.GetWeaponClass(),
|
|
SH: equipment.Shield.GetItemCode(),
|
|
// TODO: Offhand class?
|
|
HD: equipment.Head.GetArmorClass(),
|
|
TR: equipment.Torso.GetArmorClass(),
|
|
LG: equipment.Legs.GetArmorClass(),
|
|
RA: equipment.RightArm.GetArmorClass(),
|
|
LA: equipment.LeftArm.GetArmorClass(),
|
|
RH: equipment.RightHand.GetItemCode(),
|
|
LH: equipment.LeftHand.GetItemCode(),
|
|
},
|
|
d2enum.Units,
|
|
),
|
|
Equipment: equipment,
|
|
mode: d2enum.AnimationModePlayerTownNeutral,
|
|
direction: direction,
|
|
}
|
|
result.AnimatedEntity.SetMode(result.mode.String(), equipment.RightHand.GetWeaponClass(), direction)
|
|
return result
|
|
}
|
|
|
|
func (v *Hero) Advance(tickTime float64) {
|
|
// TODO: Pathfinding
|
|
if v.AnimatedEntity.LocationX != v.AnimatedEntity.TargetX ||
|
|
v.AnimatedEntity.LocationY != v.AnimatedEntity.TargetY {
|
|
v.AnimatedEntity.Step(tickTime)
|
|
}
|
|
}
|
|
|
|
func (v *Hero) Render(target *ebiten.Image, offsetX, offsetY int) {
|
|
v.AnimatedEntity.Render(target, offsetX, offsetY)
|
|
}
|
|
|
|
func (v *Hero) GetPosition() (float64, float64) {
|
|
return v.AnimatedEntity.GetPosition()
|
|
}
|