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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-18 09:15:59 -04:00
OpenDiablo2/d2asset/animation_manager.go
Alex Yatskov 1b03e691b9 High level resource caching; resource cleanup (#264)
* Work on resource loading

* Use new material flag name. (#261)

Update ebiten ref while at it

* Hopefully fix CI (#262)

* Don't try to copy config.json on travis (#263)

I doesn't exist anymore

* Update D2Shared references

* Fix character selection rect

Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00

30 lines
682 B
Go

package d2asset
type animationManager struct {
cache *cache
}
func createAnimationManager() *animationManager {
return &animationManager{cache: createCache(AnimationBudget)}
}
func (sm *animationManager) loadAnimation(animationPath, palettePath string) (*Animation, error) {
cachePath := animationPath + palettePath
if animation, found := sm.cache.retrieve(cachePath); found {
return animation.(*Animation).clone(), nil
}
dc6, err := loadDC6(animationPath, palettePath)
if err != nil {
return nil, err
}
animation, err := createAnimationFromDC6(dc6)
if err != nil {
return nil, err
}
sm.cache.insert(cachePath, animation.clone(), 1)
return animation, err
}