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Alex Yatskov 1b03e691b9 High level resource caching; resource cleanup (#264)
* Work on resource loading

* Use new material flag name. (#261)

Update ebiten ref while at it

* Hopefully fix CI (#262)

* Don't try to copy config.json on travis (#263)

I doesn't exist anymore

* Update D2Shared references

* Fix character selection rect

Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00
.github Hopefully fix CI (#262) 2019-12-19 20:15:11 -05:00
.vscode Visual Studio Code extension recommendations (#191) 2019-11-16 12:56:45 -05:00
d2asset High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
d2audio High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
d2core High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
d2corecommon High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
d2corehelper Migrate out d2common d2helper d2data modules (#195) 2019-11-17 00:16:33 -05:00
d2player High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
d2render High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
docs Added areas screenshot gif. (#218) 2019-11-20 22:37:08 -05:00
.editorconfig Changes necessary for migration to org account (#67) 2019-11-02 17:38:39 -04:00
.gitignore Add OpenDiablo2 non-windows bin to gitignore (#247) 2019-12-08 23:37:16 -05:00
.travis.yml Don't try to copy config.json on travis (#263) 2019-12-19 20:25:44 -05:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-11-22 10:54:08 -05:00
CONTRIBUTORS Add CONTRIBUTORS file content to credits screen (#159) 2019-11-13 11:56:45 -05:00
d2logo.ico More build updates. Added build info to game. 2019-11-02 16:15:16 -04:00
d2logo.png More build updates. Added build info to game. 2019-11-02 16:15:16 -04:00
go.mod High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
go.sum High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
LICENSE Create LICENSE 2019-10-25 18:47:19 -04:00
main.go High level resource caching; resource cleanup (#264) 2019-12-21 20:53:18 -05:00
README.md Update README.md (#231) 2019-11-23 14:45:26 -05:00
rh.exe Final modification for builds 2019-11-02 16:25:24 -04:00
run.sh Update run.sh (#241) 2019-12-02 16:57:47 -05:00
tagdev.bat CI release updates 2019-11-02 13:41:03 -04:00

OpenDiablo2 Build Status

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About this project

OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2. The engine is written in golang and is cross platform. However, please note that this project does not ship with the assets or content required to play Diablo 2. You must have a legally purchased copy of Diablo 2 and its expansion Lord of Destruction installed on your computer in order to run that game on this engine. If you have an original copy of the disks, those files should work fine as well.

We are currently working on features necessary to play Diablo 2 in its entirety. After this is completed, we will work on expanding the project to include tools and plugin support for modding, as well as writing completely new games with the engine.

Please note that this game is neither developed by, nor endorsed by Blizzard or its parent company Activision.

Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.

Building

To pull the project down, run go get github.com/OpenDiablo2/OpenDiablo2

On windows this folder will most likely be in C:\users\(you)\go\src\github.com\OpenDiablo2\OpenDiablo2

In the root folder, run go get -d to pull down all dependencies.

To run the project, run go run . from the root folder.

You can also open the root folder in VSCode. Make sure you have the ms-vscode.go plugin installed.

Linux

There are several dependencies which need to be installed additionally. To install them you can use ./run.sh in the project root folder - this script takes care of the installation for you.

Contributing

The imports for this project utilize github.com/OpenDiablo2/OpenDiablo2. This means that even if you clone the repo, changes will not be taken as it will still pull from the main repo's files. In order to use your local version, add the following to go.mod in the base folder:

replace github.com/OpenDiablo2/OpenDiablo2 => /your/forked/import/path

This will tell go to use your local path instead of the official repo. Be sure to exclude this change from your pull requests!

If you find something you'd like to fix thats obviously broken, create a branch, commit your code, and submit a pull request. If it's a new or missing feature you'd like to see, add an issue, and be descriptive!

If you'd like to help out and are not quite sure how, you can look through any open issues and tasks, or ask for tasks on our discord server.

VS Code Extensions

The following extensions are recommended for working with this project:

  • ms-vscode.go
  • defaltd.go-coverage-viewer

When you open the workspace for the first time, Visual Studio Code will automatically suggest these extensions for installation.

Alternatively you can get to it by going to settings Ctrl+,, expanding Extensions and selecting Go configuration, then clicking on Edit in settings.json. Just paste that section where appropriate.

Configuration

The engine is configured via the config.json file. By default, the configuration assumes that you have installed Diablo 2 and the expansion via the official Blizzard Diablo2 installers using the default file paths. If you are not on Windows, or have installed the game in a different location, the base path may have to be adjusted.

Screenshots

Main Menu

Select Hero

Select Hero

Additional Credits