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https://github.com/OpenDiablo2/OpenDiablo2
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1afd86005e
* Replaced old repo path with org path. * Added editorconfig. Fixed line endings to LF. * Fixed travis build badge path
83 lines
2.3 KiB
Go
83 lines
2.3 KiB
Go
package Scenes
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import (
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"github.com/OpenDiablo2/OpenDiablo2/Common"
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"github.com/OpenDiablo2/OpenDiablo2/Map"
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"github.com/OpenDiablo2/OpenDiablo2/Sound"
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"github.com/OpenDiablo2/OpenDiablo2/UI"
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"github.com/hajimehoshi/ebiten"
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)
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type MapEngineTest struct {
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uiManager *UI.Manager
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soundManager *Sound.Manager
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fileProvider Common.FileProvider
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sceneProvider SceneProvider
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gameState *Common.GameState
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mapEngine *Map.Engine
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}
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func CreateMapEngineTest(
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fileProvider Common.FileProvider,
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sceneProvider SceneProvider,
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uiManager *UI.Manager,
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soundManager *Sound.Manager) *MapEngineTest {
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result := &MapEngineTest{
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fileProvider: fileProvider,
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uiManager: uiManager,
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soundManager: soundManager,
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sceneProvider: sceneProvider,
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}
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result.gameState = Common.CreateGameState()
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return result
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}
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func (v *MapEngineTest) Load() []func() {
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// TODO: Game seed comes from the game state object
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v.soundManager.PlayBGM("")
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return []func(){
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func() {
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v.mapEngine = Map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
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v.mapEngine.GenerateMap(Map.RegionAct1Town, 1)
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//v.mapEngine.GenerateMap(Map.RegionAct1Tristram, 300)
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//v.mapEngine.GenerateMap(Map.RegionAct1Cathedral, 257)
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//v.mapEngine.GenerateMap(Map.RegionAct2Town, 301) // Broken rendering
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//v.mapEngine.GenerateMap(Map.RegionAct2Harem, 353)
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//v.mapEngine.GenerateMap(Map.RegionAct3Town, 529)
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//v.mapEngine.GenerateMap(Map.RegionAct3Jungle, 574)
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//v.mapEngine.GenerateMap(Map.RegionAct4Town, 797)
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//v.mapEngine.GenerateMap(Map.RegonAct5Town, 863)
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//v.mapEngine.GenerateMap(Map.RegionAct5IceCaves, 1038)
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//v.mapEngine.GenerateMap(Map.RegionAct5Siege, 879)
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//v.mapEngine.GenerateMap(Map.RegionAct5Lava, 1057) // PALETTE ISSUE
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//v.mapEngine.GenerateMap(Map.RegionAct5Barricade, 880)
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},
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}
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}
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func (v *MapEngineTest) Unload() {
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}
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func (v *MapEngineTest) Render(screen *ebiten.Image) {
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v.mapEngine.Render(screen)
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}
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func (v *MapEngineTest) Update(tickTime float64) {
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if v.uiManager.KeyPressed(ebiten.KeyDown) {
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v.mapEngine.OffsetY -= tickTime * 800
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}
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if v.uiManager.KeyPressed(ebiten.KeyUp) {
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v.mapEngine.OffsetY += tickTime * 800
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}
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if v.uiManager.KeyPressed(ebiten.KeyLeft) {
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v.mapEngine.OffsetX += tickTime * 800
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}
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if v.uiManager.KeyPressed(ebiten.KeyRight) {
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v.mapEngine.OffsetX -= tickTime * 800
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}
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}
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