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https://github.com/OpenDiablo2/OpenDiablo2
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46a60398d4
* Missiles Parsing * Missiles.txt lookup table and fixes * lost work * Replaced old repo path with org path. * Added editorconfig. Fixed line endings to LF. * Fixed travis build badge path * Added level warp data * Added object type data load * Load objects.txt New Common class, Objects.go will load all of the object records in objects.txt
50 lines
1.4 KiB
Go
50 lines
1.4 KiB
Go
package Common
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
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)
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type LevelWarpRecord struct {
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Id int32
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SelectX int32
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SelectY int32
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SelectDX int32
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SelectDY int32
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ExitWalkX int32
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ExitWalkY int32
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OffsetX int32
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OffsetY int32
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LitVersion bool
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Tiles int32
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Direction string
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}
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var LevelWarps map[int]*LevelWarpRecord
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func LoadLevelWarps(fileProvider FileProvider) {
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LevelWarps = make(map[int]*LevelWarpRecord)
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levelWarpData := fileProvider.LoadFile(ResourcePaths.LevelWarp)
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streamReader := CreateStreamReader(levelWarpData)
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numRecords := int(streamReader.GetInt32())
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for i := 0; i < numRecords; i++ {
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id := int(streamReader.GetInt32())
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LevelWarps[id] = &LevelWarpRecord{}
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LevelWarps[id].Id = int32(id)
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LevelWarps[id].SelectX = streamReader.GetInt32()
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LevelWarps[id].SelectY = streamReader.GetInt32()
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LevelWarps[id].SelectDX = streamReader.GetInt32()
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LevelWarps[id].SelectDY = streamReader.GetInt32()
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LevelWarps[id].ExitWalkX = streamReader.GetInt32()
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LevelWarps[id].ExitWalkY = streamReader.GetInt32()
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LevelWarps[id].OffsetX = streamReader.GetInt32()
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LevelWarps[id].OffsetY = streamReader.GetInt32()
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LevelWarps[id].LitVersion = streamReader.GetInt32() == 1
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LevelWarps[id].Tiles = streamReader.GetInt32()
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LevelWarps[id].Direction = string(streamReader.GetByte())
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streamReader.SkipBytes(3)
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}
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log.Printf("Loaded %d level warps", len(LevelWarps))
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}
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