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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-10 06:16:27 -05:00
OpenDiablo2/d2core/d2map/d2mapengine/engine.go
gravestench 18c9e85cbc
d2game/d2player/ lint error cleanup (#788)
* d2game/d2player/inventory.go: magic number lint cleanup

* d2game/d2player/mini_panel.go: magic number lint cleanup

* d2game/d2player/skill_select_panel.go: lint cleanup

* d2game/d2player/skilltree.go: removed all lint errors

* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* all magic numbers removed (excluding  mapgen)
2020-10-25 00:42:31 -07:00

344 lines
10 KiB
Go

package d2mapengine
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
)
// MapEngine loads the tiles which make up the isometric map and the entities
type MapEngine struct {
asset *d2asset.AssetManager
*d2mapstamp.StampFactory
*d2mapentity.MapEntityFactory
seed int64 // The map seed
entities map[string]d2interface.MapEntity // Entities on the map
tiles []MapTile
size d2geom.Size // Size of the map, in tiles
levelType d2records.LevelTypeRecord // Level type of this map
dt1TileData []d2dt1.Tile // DT1 tile data
startSubTileX int // Starting X position
startSubTileY int // Starting Y position
dt1Files []string // List of DS1 strings
// TODO: remove this flag and show loading screen until the initial server packets are handled and the map is generated (only for remote client)
IsLoading bool // (temp) Whether we have processed the GenerateMapPacket(only for remote client)
}
const (
subtilesPerTile = 5
)
// CreateMapEngine creates a new instance of the map engine and returns a pointer to it.
func CreateMapEngine(asset *d2asset.AssetManager) *MapEngine {
entity, _ := d2mapentity.NewMapEntityFactory(asset)
stamp := d2mapstamp.NewStampFactory(asset, entity)
engine := &MapEngine{
asset: asset,
MapEntityFactory: entity,
StampFactory: stamp,
// This will be set to true when we are using a remote client connection, and then set to false after we process the GenerateMapPacket
IsLoading: false,
}
return engine
}
// GetStartingPosition returns the starting position on the map in sub-tiles.
func (m *MapEngine) GetStartingPosition() (x, y int) {
return m.startSubTileX, m.startSubTileY
}
// ResetMap clears all map and entity data and reloads it from the cached files.
func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
m.entities = make(map[string]d2interface.MapEntity)
m.levelType = *m.asset.Records.Level.Types[levelType]
m.size = d2geom.Size{Width: width, Height: height}
m.tiles = make([]MapTile, width*height)
m.dt1TileData = make([]d2dt1.Tile, 0)
m.dt1Files = make([]string, 0)
for idx := range m.levelType.Files {
m.addDT1(m.levelType.Files[idx])
}
}
func (m *MapEngine) addDT1(fileName string) {
if fileName == "" || fileName == "0" {
return
}
fileName = strings.ToLower(fileName)
for i := 0; i < len(m.dt1Files); i++ {
if m.dt1Files[i] == fileName {
return
}
}
fileData, err := m.asset.LoadFile("/data/global/tiles/" + fileName)
if err != nil {
log.Printf("Could not load /data/global/tiles/%s", fileName)
// panic(err)
return
}
dt1, err := d2dt1.LoadDT1(fileData)
if err != nil {
log.Print(err)
}
m.dt1TileData = append(m.dt1TileData, dt1.Tiles...)
m.dt1Files = append(m.dt1Files, fileName)
}
// AddDS1 loads DT1 files and performs string replacements on them. It
// appends the tile data and files to MapEngine.dt1TileData and
// MapEngine.dt1Files.
func (m *MapEngine) AddDS1(fileName string) {
if fileName == "" || fileName == "0" {
return
}
fileData, err := m.asset.LoadFile("/data/global/tiles/" + fileName)
if err != nil {
panic(err)
}
ds1, err := d2ds1.LoadDS1(fileData)
if err != nil {
log.Print(err)
}
for idx := range ds1.Files {
dt1File := ds1.Files[idx]
dt1File = strings.ToLower(dt1File)
dt1File = strings.ReplaceAll(dt1File, "c:", "") // Yes they did...
dt1File = strings.ReplaceAll(dt1File, ".tg1", ".dt1") // Yes they did...
dt1File = strings.ReplaceAll(dt1File, "\\d2\\data\\global\\tiles\\", "")
m.addDT1(strings.ReplaceAll(dt1File, "\\", "/"))
}
}
// LevelType returns the level type of this map.
func (m *MapEngine) LevelType() d2records.LevelTypeRecord {
return m.levelType
}
// SetSeed sets the seed of the map for generation.
func (m *MapEngine) SetSeed(seed int64) {
log.Printf("Setting map engine seed to %d", seed)
m.seed = seed
}
// Size returns the size of the map in sub-tiles.
func (m *MapEngine) Size() d2geom.Size {
return m.size
}
// Tile returns the TileRecord containing the data
// for a single map tile.
func (m *MapEngine) Tile(x, y int) *MapTile {
return &m.tiles[x+(y*m.size.Width)]
}
// Tiles returns a pointer to a slice contaning all
// map tile data.
func (m *MapEngine) Tiles() *[]MapTile {
return &m.tiles
}
// PlaceStamp places a map stamp at the specified location, creating both entities
// and tiles. Stamps are pre-defined map areas, see d2mapstamp.
func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY int) {
stampSize := stamp.Size()
stampW := stampSize.Width
stampH := stampSize.Height
mapW := m.size.Width
mapH := m.size.Height
xMin := tileOffsetX
yMin := tileOffsetY
xMax := xMin + stampSize.Width
yMax := yMin + stampSize.Height
if (xMin < 0) || (yMin < 0) || (xMax > mapW) || (yMax > mapH) {
panic("Tried placing a stamp outside the bounds of the map")
}
// Copy over the map tile data
for y := 0; y < stampH; y++ {
for x := 0; x < stampW; x++ {
targetTileIndex := m.tileCoordinateToIndex(x+xMin, y+yMin)
stampTile := *stamp.Tile(x, y)
m.tiles[targetTileIndex].RegionType = stamp.RegionID()
m.tiles[targetTileIndex].Components = stampTile
m.tiles[targetTileIndex].PrepareTile(x, y, m)
}
}
// Copy over the entities
stampEntities := stamp.Entities(tileOffsetX, tileOffsetY)
for idx := range stampEntities {
e := stampEntities[idx]
m.entities[e.ID()] = e
}
}
// converts x,y tile coordinate into index in MapEngine.tiles
func (m *MapEngine) tileCoordinateToIndex(x, y int) int {
return x + (y * m.size.Width)
}
// tileIndexToCoordinate converts tile index from MapEngine.tiles to x,y coordinate
func (m *MapEngine) tileIndexToCoordinate(index int) (x, y int) {
return index % m.size.Width, index / m.size.Width
}
// SubTileAt gets the flags for the given subtile
func (m *MapEngine) SubTileAt(subX, subY int) *d2dt1.SubTileFlags {
tile := m.TileAt(subX/subtilesPerTile, subY/subtilesPerTile)
return tile.GetSubTileFlags(subX%subtilesPerTile, subY%subtilesPerTile)
}
// TileAt returns a pointer to the data for the map tile at the given
// x and y index.
func (m *MapEngine) TileAt(tileX, tileY int) *MapTile {
idx := m.tileCoordinateToIndex(tileX, tileY)
if idx < 0 || idx >= len(m.tiles) {
return nil
}
return &m.tiles[idx]
}
// Entities returns a pointer a slice of all map entities.
func (m *MapEngine) Entities() map[string]d2interface.MapEntity {
return m.entities
}
// Seed returns the map generation seed.
func (m *MapEngine) Seed() int64 {
return m.seed
}
// AddEntity adds an entity to a slice containing all entities.
func (m *MapEngine) AddEntity(entity d2interface.MapEntity) {
m.entities[entity.ID()] = entity
}
// RemoveEntity removes an entity from the map engine
func (m *MapEngine) RemoveEntity(entity d2interface.MapEntity) {
if entity == nil {
return
}
delete(m.entities, entity.ID())
}
// GetTiles returns a slice of all tiles matching the given style,
// sequence and tileType.
func (m *MapEngine) GetTiles(style, sequence int, tileType d2enum.TileType) []d2dt1.Tile {
tiles := make([]d2dt1.Tile, 0, len(m.dt1TileData))
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style != int32(style) || m.dt1TileData[idx].Sequence != int32(sequence) ||
m.dt1TileData[idx].Type != int32(tileType) {
continue
}
tiles = append(tiles, m.dt1TileData[idx])
}
if len(tiles) == 0 {
log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType)
return nil
}
return tiles
}
// GetStartPosition returns the spawn point on entering the current map.
func (m *MapEngine) GetStartPosition() (x, y float64) {
for tileY := 0; tileY < m.size.Height; tileY++ {
for tileX := 0; tileX < m.size.Width; tileX++ {
tile := m.tiles[tileX+(tileY*m.size.Width)].Components
for idx := range tile.Walls {
if tile.Walls[idx].Type.Special() && tile.Walls[idx].Style == 30 {
return float64(tileX) + 0.5, float64(tileY) + 0.5
}
}
}
}
return m.GetCenterPosition()
}
// GetCenterPosition returns the center point of the map.
func (m *MapEngine) GetCenterPosition() (x, y float64) {
return float64(m.size.Width) / 2.0, float64(m.size.Height) / 2.0
}
// Advance calls the Advance() method for all entities,
// processing a single tick.
func (m *MapEngine) Advance(tickTime float64) {
// TODO:(temp hack) prevents concurrent map read & write exceptions that occur when we join a TCP game as a remote client
// due to the engine updating entities before handling the GenerateMapPacket
if m.IsLoading {
return
}
for ID := range m.entities {
m.entities[ID].Advance(tickTime)
}
}
// TileExists returns true if the tile at the given coordinates exists.
func (m *MapEngine) TileExists(tileX, tileY int) bool {
tileIndex := m.tileCoordinateToIndex(tileX, tileY)
if valid := (tileIndex >= 0) && (tileIndex <= len(m.tiles)); valid {
tile := m.tiles[tileIndex].Components
numFeatures := len(tile.Floors)
numFeatures += len(tile.Shadows)
numFeatures += len(tile.Walls)
numFeatures += len(tile.Substitutions)
return numFeatures > 0
}
return false
}
// GenerateMap clears the map and places the specified stamp.
func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset, fileIndex int) {
region := m.LoadStamp(regionType, levelPreset, fileIndex)
regionSize := region.Size()
m.ResetMap(regionType, regionSize.Width, regionSize.Height)
m.PlaceStamp(region, 0, 0)
}
// GetTileData returns the tile with the given style, sequence, tileType and index.
func (m *MapEngine) GetTileData(style, sequence int, tileType d2enum.TileType, index byte) *d2dt1.Tile {
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style == int32(style) && m.dt1TileData[idx].Sequence == int32(sequence) &&
m.dt1TileData[idx].Type == int32(tileType) && m.dt1TileData[idx].RarityFrameIndex == int32(index) {
return &m.dt1TileData[idx]
}
}
return nil
}