mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-06 18:27:20 -05:00
19257abddb
Remove processing of dc6 file type from sprite creation. Use dc6 loader from D2Shared.
672 lines
31 KiB
Go
672 lines
31 KiB
Go
package d2scene
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import (
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"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
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"image"
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"image/color"
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"github.com/OpenDiablo2/OpenDiablo2/d2core"
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"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
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"github.com/OpenDiablo2/OpenDiablo2/d2audio"
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"github.com/OpenDiablo2/D2Shared/d2common"
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dh "github.com/OpenDiablo2/D2Shared/d2helper"
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"github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui"
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"github.com/hajimehoshi/ebiten"
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)
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type HeroRenderInfo struct {
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Stance d2enum.HeroStance
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IdleSprite d2render.Sprite
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IdleSelectedSprite d2render.Sprite
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ForwardWalkSprite d2render.Sprite
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ForwardWalkSpriteOverlay d2render.Sprite
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SelectedSprite d2render.Sprite
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SelectedSpriteOverlay d2render.Sprite
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BackWalkSprite d2render.Sprite
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BackWalkSpriteOverlay d2render.Sprite
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SelectionBounds image.Rectangle
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SelectSfx *d2audio.SoundEffect
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DeselectSfx *d2audio.SoundEffect
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}
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type SelectHeroClass struct {
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uiManager *d2ui.Manager
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soundManager *d2audio.Manager
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fileProvider d2interface.FileProvider
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sceneProvider d2coreinterface.SceneProvider
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bgImage d2render.Sprite
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campfire d2render.Sprite
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headingLabel d2ui.Label
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heroClassLabel d2ui.Label
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heroDesc1Label d2ui.Label
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heroDesc2Label d2ui.Label
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heroDesc3Label d2ui.Label
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heroNameTextbox d2ui.TextBox
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heroNameLabel d2ui.Label
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heroRenderInfo map[d2enum.Hero]*HeroRenderInfo
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selectedHero d2enum.Hero
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exitButton d2ui.Button
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okButton d2ui.Button
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expansionCheckbox d2ui.Checkbox
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expansionCharLabel d2ui.Label
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hardcoreCheckbox d2ui.Checkbox
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hardcoreCharLabel d2ui.Label
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}
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func CreateSelectHeroClass(
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fileProvider d2interface.FileProvider,
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sceneProvider d2coreinterface.SceneProvider,
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uiManager *d2ui.Manager, soundManager *d2audio.Manager,
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) *SelectHeroClass {
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result := &SelectHeroClass{
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uiManager: uiManager,
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sceneProvider: sceneProvider,
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fileProvider: fileProvider,
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soundManager: soundManager,
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heroRenderInfo: make(map[d2enum.Hero]*HeroRenderInfo),
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selectedHero: d2enum.HeroNone,
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}
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return result
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}
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func (v *SelectHeroClass) loadSprite(path string, palette d2enum.PaletteType) d2render.Sprite {
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dc6, _ := d2dc6.LoadDC6(v.fileProvider.LoadFile(path), d2datadict.Palettes[palette])
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return d2render.CreateSpriteFromDC6(dc6)
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}
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func (v *SelectHeroClass) Load() []func() {
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v.soundManager.PlayBGM(d2resource.BGMTitle)
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return []func(){
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func() {
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v.bgImage = v.loadSprite(d2resource.CharacterSelectBackground, d2enum.Fechar)
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v.bgImage.MoveTo(0, 0)
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},
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func() {
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v.headingLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font30, d2enum.Units)
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fontWidth, _ := v.headingLabel.GetSize()
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v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
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v.headingLabel.SetText("Select Hero Class")
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v.headingLabel.Alignment = d2ui.LabelAlignCenter
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},
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func() {
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v.heroClassLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font30, d2enum.Units)
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v.heroClassLabel.Alignment = d2ui.LabelAlignCenter
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v.heroClassLabel.MoveTo(400, 65)
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},
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func() {
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v.heroDesc1Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
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v.heroDesc1Label.Alignment = d2ui.LabelAlignCenter
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v.heroDesc1Label.MoveTo(400, 100)
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},
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func() {
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v.heroDesc2Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
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v.heroDesc2Label.Alignment = d2ui.LabelAlignCenter
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v.heroDesc2Label.MoveTo(400, 115)
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},
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func() {
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v.heroDesc3Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
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v.heroDesc3Label.Alignment = d2ui.LabelAlignCenter
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v.heroDesc3Label.MoveTo(400, 130)
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},
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func() {
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v.campfire = v.loadSprite(d2resource.CharacterSelectCampfire, d2enum.Fechar)
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v.campfire.MoveTo(380, 335)
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v.campfire.Animate = true
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v.campfire.Blend = true
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},
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func() {
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v.exitButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#970"))
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v.exitButton.MoveTo(33, 537)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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v.uiManager.AddWidget(&v.exitButton)
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},
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func() {
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v.okButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#971"))
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v.okButton.MoveTo(630, 537)
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v.okButton.OnActivated(func() { v.onOkButtonClicked() })
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v.okButton.SetVisible(false)
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v.okButton.SetEnabled(false)
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v.uiManager.AddWidget(&v.okButton)
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},
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func() {
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v.heroNameLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
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v.heroNameLabel.Alignment = d2ui.LabelAlignLeft
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v.heroNameLabel.Color = color.RGBA{216, 196, 128, 255}
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v.heroNameLabel.SetText(d2common.TranslateString("#1694"))
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v.heroNameLabel.MoveTo(321, 475)
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},
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func() {
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v.heroNameTextbox = d2ui.CreateTextbox(v.fileProvider)
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v.heroNameTextbox.MoveTo(318, 493)
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v.heroNameTextbox.SetVisible(false)
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v.uiManager.AddWidget(&v.heroNameTextbox)
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},
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func() {
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v.expansionCheckbox = d2ui.CreateCheckbox(v.fileProvider, true)
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v.expansionCheckbox.MoveTo(318, 526)
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v.expansionCheckbox.SetVisible(false)
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v.uiManager.AddWidget(&v.expansionCheckbox)
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},
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func() {
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v.expansionCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
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v.expansionCharLabel.Alignment = d2ui.LabelAlignLeft
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v.expansionCharLabel.Color = color.RGBA{216, 196, 128, 255}
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v.expansionCharLabel.SetText(d2common.TranslateString("#803"))
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v.expansionCharLabel.MoveTo(339, 526)
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},
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func() {
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v.hardcoreCheckbox = d2ui.CreateCheckbox(v.fileProvider, false)
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v.hardcoreCheckbox.MoveTo(318, 548)
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v.hardcoreCheckbox.SetVisible(false)
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v.uiManager.AddWidget(&v.hardcoreCheckbox)
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},
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func() {
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v.hardcoreCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units)
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v.hardcoreCharLabel.Alignment = d2ui.LabelAlignLeft
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v.hardcoreCharLabel.Color = color.RGBA{216, 196, 128, 255}
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v.hardcoreCharLabel.SetText(d2common.TranslateString("#1696"))
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v.hardcoreCharLabel.MoveTo(339, 548)
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},
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func() {
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v.heroRenderInfo[d2enum.HeroBarbarian] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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v.loadSprite(d2resource.CharacterSelectBarbarianUnselected, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelectBarbarianUnselectedH, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelectBarbarianForwardWalk, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelectBarbarianForwardWalkOverlay, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelectBarbarianSelected, d2enum.Fechar),
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d2render.Sprite{},
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v.loadSprite(d2resource.CharacterSelectBarbarianBackWalk, d2enum.Fechar),
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d2render.Sprite{},
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image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
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v.soundManager.LoadSoundEffect(d2resource.SFXBarbarianSelect),
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v.soundManager.LoadSoundEffect(d2resource.SFXBarbarianDeselect),
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}
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.MoveTo(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
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v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
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v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[d2enum.HeroSorceress] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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v.loadSprite(d2resource.CharacterSelecSorceressUnselected, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecSorceressUnselectedH, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecSorceressForwardWalk, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecSorceressForwardWalkOverlay, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecSorceressSelected, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecSorceressSelectedOverlay, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecSorceressBackWalk, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecSorceressBackWalkOverlay, d2enum.Fechar),
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image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
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v.soundManager.LoadSoundEffect(d2resource.SFXSorceressSelect),
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v.soundManager.LoadSoundEffect(d2resource.SFXSorceressDeselect),
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}
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.SpecialFrameTime = 2500
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.SpecialFrameTime = 2500
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
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v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.SpecialFrameTime = 450
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.SpecialFrameTime = 450
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
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v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[d2enum.HeroNecromancer] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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v.loadSprite(d2resource.CharacterSelectNecromancerUnselected, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelectNecromancerUnselectedH, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecNecromancerForwardWalk, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecNecromancerForwardWalkOverlay, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecNecromancerSelected, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecNecromancerSelectedOverlay, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecNecromancerBackWalk, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecNecromancerBackWalkOverlay, d2enum.Fechar),
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image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
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v.soundManager.LoadSoundEffect(d2resource.SFXNecromancerSelect),
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v.soundManager.LoadSoundEffect(d2resource.SFXNecromancerDeselect),
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}
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.SpecialFrameTime = 1200
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.SpecialFrameTime = 1200
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
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v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Blend = true
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
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v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
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},
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func() {
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v.heroRenderInfo[d2enum.HeroPaladin] = &HeroRenderInfo{
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d2enum.HeroStanceIdle,
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v.loadSprite(d2resource.CharacterSelectPaladinUnselected, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelectPaladinUnselectedH, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecPaladinForwardWalk, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecPaladinForwardWalkOverlay, d2enum.Fechar),
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v.loadSprite(d2resource.CharacterSelecPaladinSelected, d2enum.Fechar),
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d2render.Sprite{},
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v.loadSprite(d2resource.CharacterSelecPaladinBackWalk, d2enum.Fechar),
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d2render.Sprite{},
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image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
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v.soundManager.LoadSoundEffect(d2resource.SFXPaladinSelect),
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v.soundManager.LoadSoundEffect(d2resource.SFXPaladinDeselect),
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}
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.MoveTo(521, 338)
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.SpecialFrameTime = 2500
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.Animate = true
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v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.SpecialFrameTime = 2500
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
|
|
v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
|
|
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.MoveTo(521, 338)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.SpecialFrameTime = 650
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
|
|
v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
func() {
|
|
v.heroRenderInfo[d2enum.HeroAmazon] = &HeroRenderInfo{
|
|
d2enum.HeroStanceIdle,
|
|
v.loadSprite(d2resource.CharacterSelectAmazonUnselected, d2enum.Fechar),
|
|
v.loadSprite(d2resource.CharacterSelectAmazonUnselectedH, d2enum.Fechar),
|
|
v.loadSprite(d2resource.CharacterSelecAmazonForwardWalk, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
v.loadSprite(d2resource.CharacterSelecAmazonSelected, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
v.loadSprite(d2resource.CharacterSelecAmazonBackWalk, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
|
|
v.soundManager.LoadSoundEffect(d2resource.SFXAmazonSelect),
|
|
v.soundManager.LoadSoundEffect(d2resource.SFXAmazonDeselect),
|
|
}
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.MoveTo(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.SpecialFrameTime = 2500
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.SpecialFrameTime = 2500
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
|
|
v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.MoveTo(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.SpecialFrameTime = 1350
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
func() {
|
|
v.heroRenderInfo[d2enum.HeroAssassin] = &HeroRenderInfo{
|
|
d2enum.HeroStanceIdle,
|
|
v.loadSprite(d2resource.CharacterSelectAssassinUnselected, d2enum.Fechar),
|
|
v.loadSprite(d2resource.CharacterSelectAssassinUnselectedH, d2enum.Fechar),
|
|
v.loadSprite(d2resource.CharacterSelectAssassinForwardWalk, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
v.loadSprite(d2resource.CharacterSelectAssassinSelected, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
v.loadSprite(d2resource.CharacterSelectAssassinBackWalk, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
|
|
v.soundManager.LoadSoundEffect(d2resource.SFXAssassinSelect),
|
|
v.soundManager.LoadSoundEffect(d2resource.SFXAssassinDeselect),
|
|
}
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.SpecialFrameTime = 2500
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.SpecialFrameTime = 2500
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
|
|
v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.SpecialFrameTime = 2500
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
func() {
|
|
v.heroRenderInfo[d2enum.HeroDruid] = &HeroRenderInfo{
|
|
d2enum.HeroStanceIdle,
|
|
v.loadSprite(d2resource.CharacterSelectDruidUnselected, d2enum.Fechar),
|
|
v.loadSprite(d2resource.CharacterSelectDruidUnselectedH, d2enum.Fechar),
|
|
v.loadSprite(d2resource.CharacterSelectDruidForwardWalk, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
v.loadSprite(d2resource.CharacterSelectDruidSelected, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
v.loadSprite(d2resource.CharacterSelectDruidBackWalk, d2enum.Fechar),
|
|
d2render.Sprite{},
|
|
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
|
|
v.soundManager.LoadSoundEffect(d2resource.SFXDruidSelect),
|
|
v.soundManager.LoadSoundEffect(d2resource.SFXDruidDeselect),
|
|
}
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
|
|
v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
|
|
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.MoveTo(720, 370)
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.Animate = true
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
|
|
v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.StopOnLastFrame = true
|
|
},
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) Unload() {
|
|
for i := range v.heroRenderInfo {
|
|
v.heroRenderInfo[i].SelectSfx.Stop()
|
|
v.heroRenderInfo[i].DeselectSfx.Stop()
|
|
}
|
|
v.heroRenderInfo = nil
|
|
}
|
|
|
|
func (v SelectHeroClass) onExitButtonClicked() {
|
|
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
|
|
}
|
|
|
|
func (v SelectHeroClass) onOkButtonClicked() {
|
|
gameState := d2core.CreateGameState(v.heroNameTextbox.GetText(), v.selectedHero, v.hardcoreCheckbox.GetCheckState())
|
|
v.sceneProvider.SetNextScene(CreateGame(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager, gameState))
|
|
}
|
|
|
|
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
|
|
v.bgImage.DrawSegments(screen, 4, 3, 0)
|
|
v.headingLabel.Draw(screen)
|
|
if v.selectedHero != d2enum.HeroNone {
|
|
v.heroClassLabel.Draw(screen)
|
|
v.heroDesc1Label.Draw(screen)
|
|
v.heroDesc2Label.Draw(screen)
|
|
v.heroDesc3Label.Draw(screen)
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance == d2enum.HeroStanceIdle || heroInfo.Stance == d2enum.HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
for heroClass, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != d2enum.HeroStanceIdle && heroInfo.Stance != d2enum.HeroStanceIdleSelected {
|
|
v.renderHero(screen, heroClass)
|
|
}
|
|
}
|
|
v.campfire.Draw(screen)
|
|
if v.heroNameTextbox.GetVisible() {
|
|
v.heroNameLabel.Draw(screen)
|
|
v.expansionCharLabel.Draw(screen)
|
|
v.hardcoreCharLabel.Draw(screen)
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) Update(tickTime float64) {
|
|
canSelect := true
|
|
for _, info := range v.heroRenderInfo {
|
|
if info.Stance != d2enum.HeroStanceIdle && info.Stance != d2enum.HeroStanceIdleSelected && info.Stance != d2enum.HeroStanceSelected {
|
|
canSelect = false
|
|
break
|
|
}
|
|
}
|
|
allIdle := true
|
|
for heroType, data := range v.heroRenderInfo {
|
|
if allIdle && data.Stance != d2enum.HeroStanceIdle {
|
|
allIdle = false
|
|
}
|
|
v.updateHeroSelectionHover(heroType, canSelect)
|
|
}
|
|
if v.selectedHero != d2enum.HeroNone && allIdle {
|
|
v.selectedHero = d2enum.HeroNone
|
|
}
|
|
v.heroNameTextbox.Update()
|
|
v.okButton.SetEnabled(len(v.heroNameTextbox.GetText()) >= 2)
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroSelectionHover(hero d2enum.Hero, canSelect bool) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case d2enum.HeroStanceApproaching:
|
|
if renderInfo.ForwardWalkSprite.OnLastFrame() {
|
|
renderInfo.Stance = d2enum.HeroStanceSelected
|
|
renderInfo.SelectedSprite.ResetAnimation()
|
|
if renderInfo.SelectedSpriteOverlay.IsValid() {
|
|
renderInfo.SelectedSpriteOverlay.ResetAnimation()
|
|
}
|
|
}
|
|
return
|
|
case d2enum.HeroStanceRetreating:
|
|
if renderInfo.BackWalkSprite.OnLastFrame() {
|
|
renderInfo.Stance = d2enum.HeroStanceIdle
|
|
renderInfo.IdleSprite.ResetAnimation()
|
|
}
|
|
return
|
|
}
|
|
if !canSelect {
|
|
return
|
|
}
|
|
if renderInfo.Stance == d2enum.HeroStanceSelected {
|
|
return
|
|
}
|
|
mouseX := v.uiManager.CursorX
|
|
mouseY := v.uiManager.CursorY
|
|
b := renderInfo.SelectionBounds
|
|
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
|
|
if mouseHover && v.uiManager.CursorButtonPressed(d2ui.CursorButtonLeft) {
|
|
v.heroNameTextbox.SetVisible(true)
|
|
v.okButton.SetVisible(true)
|
|
v.expansionCheckbox.SetVisible(true)
|
|
v.hardcoreCheckbox.SetVisible(true)
|
|
renderInfo.Stance = d2enum.HeroStanceApproaching
|
|
renderInfo.ForwardWalkSprite.ResetAnimation()
|
|
if renderInfo.ForwardWalkSpriteOverlay.IsValid() {
|
|
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
|
|
}
|
|
for _, heroInfo := range v.heroRenderInfo {
|
|
if heroInfo.Stance != d2enum.HeroStanceSelected {
|
|
continue
|
|
}
|
|
heroInfo.SelectSfx.Stop()
|
|
heroInfo.DeselectSfx.Play()
|
|
heroInfo.Stance = d2enum.HeroStanceRetreating
|
|
heroInfo.BackWalkSprite.ResetAnimation()
|
|
if heroInfo.BackWalkSpriteOverlay.IsValid() {
|
|
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
|
|
}
|
|
}
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
renderInfo.SelectSfx.Play()
|
|
|
|
return
|
|
}
|
|
|
|
if mouseHover && renderInfo.Stance != d2enum.HeroStanceIdleSelected {
|
|
renderInfo.IdleSelectedSprite.LastFrameTime = renderInfo.IdleSprite.LastFrameTime
|
|
renderInfo.IdleSelectedSprite.Frame = renderInfo.IdleSprite.Frame
|
|
renderInfo.Stance = d2enum.HeroStanceIdleSelected
|
|
} else if !mouseHover && renderInfo.Stance != d2enum.HeroStanceIdle {
|
|
renderInfo.IdleSprite.LastFrameTime = renderInfo.IdleSelectedSprite.LastFrameTime
|
|
renderInfo.IdleSprite.Frame = renderInfo.IdleSelectedSprite.Frame
|
|
renderInfo.Stance = d2enum.HeroStanceIdle
|
|
}
|
|
|
|
if v.selectedHero == d2enum.HeroNone && mouseHover {
|
|
v.selectedHero = hero
|
|
v.updateHeroText()
|
|
}
|
|
|
|
}
|
|
|
|
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero d2enum.Hero) {
|
|
renderInfo := v.heroRenderInfo[hero]
|
|
switch renderInfo.Stance {
|
|
case d2enum.HeroStanceIdle:
|
|
renderInfo.IdleSprite.Draw(screen)
|
|
case d2enum.HeroStanceIdleSelected:
|
|
renderInfo.IdleSelectedSprite.Draw(screen)
|
|
case d2enum.HeroStanceApproaching:
|
|
renderInfo.ForwardWalkSprite.Draw(screen)
|
|
if renderInfo.ForwardWalkSpriteOverlay.IsValid() {
|
|
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
|
|
}
|
|
case d2enum.HeroStanceSelected:
|
|
renderInfo.SelectedSprite.Draw(screen)
|
|
if renderInfo.SelectedSpriteOverlay.IsValid() {
|
|
renderInfo.SelectedSpriteOverlay.Draw(screen)
|
|
}
|
|
case d2enum.HeroStanceRetreating:
|
|
renderInfo.BackWalkSprite.Draw(screen)
|
|
if renderInfo.BackWalkSpriteOverlay.IsValid() {
|
|
renderInfo.BackWalkSpriteOverlay.Draw(screen)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (v *SelectHeroClass) updateHeroText() {
|
|
switch v.selectedHero {
|
|
case d2enum.HeroNone:
|
|
return
|
|
case d2enum.HeroBarbarian:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharbar"))
|
|
v.setDescLabels("#1709")
|
|
case d2enum.HeroNecromancer:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharnec"))
|
|
v.setDescLabels("#1704")
|
|
case d2enum.HeroPaladin:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharpal"))
|
|
v.setDescLabels("#1711")
|
|
case d2enum.HeroAssassin:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharass"))
|
|
v.setDescLabels("#305")
|
|
case d2enum.HeroSorceress:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharsor"))
|
|
v.setDescLabels("#1710")
|
|
case d2enum.HeroAmazon:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partycharama"))
|
|
v.setDescLabels("#1698")
|
|
case d2enum.HeroDruid:
|
|
v.heroClassLabel.SetText(d2common.TranslateString("partychardru"))
|
|
v.setDescLabels("#304")
|
|
}
|
|
/*
|
|
if (selectedHero == null)
|
|
return;
|
|
|
|
switch (selectedHero.Value)
|
|
{
|
|
|
|
}
|
|
|
|
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
|
|
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
|
|
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
|
|
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
|
|
*/
|
|
}
|
|
|
|
func (v *SelectHeroClass) setDescLabels(descKey string) {
|
|
heroDesc := d2common.TranslateString(descKey)
|
|
parts := dh.SplitIntoLinesWithMaxWidth(heroDesc, 37)
|
|
if len(parts) > 1 {
|
|
v.heroDesc1Label.SetText(parts[0])
|
|
} else {
|
|
v.heroDesc1Label.SetText("")
|
|
}
|
|
if len(parts) > 1 {
|
|
v.heroDesc2Label.SetText(parts[1])
|
|
} else {
|
|
v.heroDesc2Label.SetText("")
|
|
}
|
|
if len(parts) > 2 {
|
|
v.heroDesc3Label.SetText(parts[2])
|
|
} else {
|
|
v.heroDesc3Label.SetText("")
|
|
}
|
|
}
|