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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-09 03:37:17 -05:00
OpenDiablo2/d2core/d2map/player.go
Tim Sarbin 52f8cd6d0c
Initial work to separate client and server logic (#330)
* Switched to json formatted characters

* Added infrastructure for networking

* Minor updates.

* more updates for map engine/rendering

* More map engine changes and fixes
2020-06-13 18:32:09 -04:00

64 lines
1.8 KiB
Go

package d2map
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
type Player struct {
*AnimatedComposite
Equipment d2inventory.CharacterEquipment
Id string
mode d2enum.AnimationMode
direction int
}
func CreatePlayer(id string, x, y int, direction int, heroType d2enum.Hero, equipment d2inventory.CharacterEquipment) *Player {
object := &d2datadict.ObjectLookupRecord{
Mode: d2enum.AnimationModePlayerNeutral.String(),
Base: "/data/global/chars",
Token: heroType.GetToken(),
Class: equipment.RightHand.GetWeaponClass(),
SH: equipment.Shield.GetItemCode(),
// TODO: Offhand class?
HD: equipment.Head.GetArmorClass(),
TR: equipment.Torso.GetArmorClass(),
LG: equipment.Legs.GetArmorClass(),
RA: equipment.RightArm.GetArmorClass(),
LA: equipment.LeftArm.GetArmorClass(),
RH: equipment.RightHand.GetItemCode(),
LH: equipment.LeftHand.GetItemCode(),
}
entity, err := CreateAnimatedComposite(x, y, object, d2resource.PaletteUnits)
if err != nil {
panic(err)
}
result := &Player{
Id: id,
AnimatedComposite: entity,
Equipment: equipment,
mode: d2enum.AnimationModePlayerTownNeutral,
direction: direction,
}
result.SetMode(result.mode.String(), equipment.RightHand.GetWeaponClass(), direction)
return result
}
func (v *Player) Advance(tickTime float64) {
v.Step(tickTime)
v.AnimatedComposite.Advance(tickTime)
}
func (v *Player) Render(target d2render.Surface) {
v.AnimatedComposite.Render(target)
}
func (v *Player) GetPosition() (float64, float64) {
return v.AnimatedComposite.GetPosition()
}