mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
271673851a
* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
182 lines
5.1 KiB
Go
182 lines
5.1 KiB
Go
package d2records
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// LoadMonStats2 loads MonStats2Records from monstats2.txt
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//nolint:funlen //just a big data loader
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func monsterStats2Loader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(MonStats2)
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for d.Next() {
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record := &MonStats2Record{
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Key: d.String("Id"),
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Height: d.Number("Height"),
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OverlayHeight: d.Number("OverlayHeight"),
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PixelHeight: d.Number("pixHeight"),
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SizeX: d.Number("SizeX"),
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SizeY: d.Number("SizeY"),
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SpawnMethod: d.Number("spawnCol"),
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MeleeRng: d.Number("MeleeRng"),
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BaseWeaponClass: d.String("BaseW"),
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HitClass: d.Number("HitClass"),
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EquipmentOptions: [16][]string{
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d.List("HDv"),
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d.List("TRv"),
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d.List("LGv"),
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d.List("Rav"),
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d.List("Lav"),
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d.List("RHv"),
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d.List("LHv"),
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d.List("SHv"),
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d.List("S1v"),
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d.List("S2v"),
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d.List("S3v"),
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d.List("S4v"),
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d.List("S5v"),
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d.List("S6v"),
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d.List("S7v"),
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d.List("S8v"),
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},
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HasComponent: [16]bool{
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d.Bool("HD"),
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d.Bool("TR"),
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d.Bool("LG"),
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d.Bool("RA"),
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d.Bool("LA"),
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d.Bool("RH"),
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d.Bool("LH"),
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d.Bool("SH"),
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d.Bool("S1"),
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d.Bool("S2"),
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d.Bool("S3"),
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d.Bool("S4"),
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d.Bool("S5"),
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d.Bool("S6"),
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d.Bool("S7"),
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d.Bool("S8"),
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},
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TotalPieces: d.Number("TotalPieces"),
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HasAnimationMode: [16]bool{
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d.Bool("mDT"),
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d.Bool("mNU"),
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d.Bool("mWL"),
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d.Bool("mGH"),
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d.Bool("mA1"),
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d.Bool("mA2"),
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d.Bool("mBL"),
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d.Bool("mSC"),
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d.Bool("mS1"),
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d.Bool("mS2"),
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d.Bool("mS3"),
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d.Bool("mS4"),
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d.Bool("mDD"),
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d.Bool("mKB"),
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d.Bool("mSQ"),
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d.Bool("mRN"),
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},
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DirectionsPerMode: [16]int{
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d.Number("dDT"),
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d.Number("dNU"),
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d.Number("dWL"),
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d.Number("dGH"),
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d.Number("dA1"),
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d.Number("dA2"),
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d.Number("dBL"),
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d.Number("dSC"),
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d.Number("dS1"),
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d.Number("dS2"),
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d.Number("dS3"),
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d.Number("dS4"),
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d.Number("dDD"),
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d.Number("dKB"),
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d.Number("dSQ"),
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d.Number("dRN"),
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},
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A1mv: d.Bool("A1mv"),
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A2mv: d.Bool("A2mv"),
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SCmv: d.Bool("SCmv"),
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S1mv: d.Bool("S1mv"),
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S2mv: d.Bool("S2mv"),
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S3mv: d.Bool("S3mv"),
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S4mv: d.Bool("S4mv"),
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NoGfxHitTest: d.Bool("noGfxHitTest"),
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BoxTop: d.Number("htTop"),
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BoxLeft: d.Number("htLeft"),
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BoxWidth: d.Number("htWidth"),
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BoxHeight: d.Number("htHeight"),
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Restore: d.Number("restore"),
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AutomapCel: d.Number("automapCel"),
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NoMap: d.Bool("noMap"),
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NoOvly: d.Bool("noOvly"),
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IsSelectable: d.Bool("isSel"),
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AllySelectable: d.Bool("alSel"),
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shiftSel: d.Bool("shiftSel"),
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NotSelectable: d.Bool("noSel"),
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IsCorpseSelectable: d.Bool("corpseSel"),
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IsAttackable: d.Bool("isAtt"),
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IsRevivable: d.Bool("revive"),
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IsCritter: d.Bool("critter"),
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IsSmall: d.Bool("small"),
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IsLarge: d.Bool("large"),
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IsSoft: d.Bool("soft"),
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IsInert: d.Bool("inert"),
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objCol: d.Bool("objCol"),
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IsCorpseCollidable: d.Bool("deadCol"),
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IsCorpseWalkable: d.Bool("unflatDead"),
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HasShadow: d.Bool("Shadow"),
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NoUniqueShift: d.Bool("noUniqueShift"),
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CompositeDeath: d.Bool("compositeDeath"),
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LocalBlood: d.Number("localBlood"),
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Bleed: d.Number("Bleed"),
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Light: d.Number("Light"),
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LightR: d.Number("light-r"),
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LightG: d.Number("light-g"),
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lightB: d.Number("light-b"),
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NormalPalette: d.Number("Utrans"),
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NightmarePalette: d.Number("Utrans(N)"),
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HellPalatte: d.Number("Utrans(H)"),
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Heart: d.String("Heart"),
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BodyPart: d.String("BodyPart"),
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InfernoLen: d.Number("InfernoLen"),
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InfernoAnim: d.Number("InfernoAnim"),
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InfernoRollback: d.Number("InfernoRollback"),
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ResurrectMode: monsterAnimationModeFromString(d.String("ResurrectMode")),
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ResurrectSkill: d.String("ResurrectSkill"),
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}
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records[record.Key] = record
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}
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if d.Err != nil {
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panic(d.Err)
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}
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log.Printf("Loaded %d MonStats2 records", len(records))
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r.Monster.Stats2 = records
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return nil
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}
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//nolint:gochecknoglobals // better for lookup
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var monsterAnimationModeLookup = map[string]d2enum.MonsterAnimationMode{
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d2enum.MonsterAnimationModeNeutral.String(): d2enum.MonsterAnimationModeNeutral,
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d2enum.MonsterAnimationModeSkill1.String(): d2enum.MonsterAnimationModeSkill1,
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d2enum.MonsterAnimationModeSequence.String(): d2enum.MonsterAnimationModeSequence,
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}
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func monsterAnimationModeFromString(s string) d2enum.MonsterAnimationMode {
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v, ok := monsterAnimationModeLookup[s]
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if !ok {
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log.Fatalf("unhandled MonsterAnimationMode %q", s)
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return d2enum.MonsterAnimationModeNeutral
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}
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return v
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}
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