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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
OpenDiablo2/d2core/d2asset
presiyan-ivanov 7661b81576
Initial left & right skill select panel implementation. HeroSkill serialization cleanup. (#783)
- Clicking the active left/right skill now opens a skill select panel.
Only the available skills for the hero, which are valid for the panel type are shown.
Clicking on a skill from the skill select panel makes it the new active skill for the hero.

- Hovering a skill in the skill select panel shows the skill name +
skill description.

- New command which learns all skills for a specific
class(not persisted to a save file yet) - e.g. `learnskills ama` will learn
skills for the Amazon class.

- Initialize HeroSkill.shallowHeroSkill struct in the hero state factory, so we can use it
when we serialize the HeroSkill to packets/game save files.

- The parsed Skill.ListRow is now a number instead  of string.

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-10-22 16:53:18 -04:00
..
animation.go removed a lot of magic number lint errors (#781) 2020-10-22 10:02:32 -04:00
asset_manager.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
composite.go Initial left & right skill select panel implementation. HeroSkill serialization cleanup. (#783) 2020-10-22 16:53:18 -04:00
d2asset.go Added RecordManager implementation to remove d2datadict singletons (#736) 2020-09-19 14:33:40 -04:00
dc6_animation.go Decouple asset manager from renderer (#730) 2020-09-14 17:31:45 -04:00
dcc_animation.go Decouple asset manager from renderer (#730) 2020-09-14 17:31:45 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
font.go Decouple asset manager from renderer (#730) 2020-09-14 17:31:45 -04:00