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https://github.com/OpenDiablo2/OpenDiablo2
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* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object |
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.. | ||
animation_frame.go | ||
animation_mode.go | ||
composite_type.go | ||
description_functions.go | ||
draw_effect.go | ||
equipped_slot_type.go | ||
hero_stance.go | ||
hero_string2enum.go | ||
hero_string.go | ||
hero.go | ||
inventory_item_type.go | ||
item_affix_type.go | ||
item_event_functions.go | ||
item_events.go | ||
layer_stream_type.go | ||
level_generation_types.go | ||
level_teleport_flags.go | ||
monsteranimationmode_string.go | ||
objectanimationmode_string.go | ||
playeranimationmode_string.go | ||
readme.md | ||
region_id.go | ||
region_layer.go | ||
tiletype.go | ||
weapon_class_string2enum.go | ||
weapon_class_string.go | ||
weapon_class.go |
OpenDiablo2 Enums
Items in this folder are compiled with two programs. You can obtain them by running the following:
go get golang.org/x/tools/cmd/stringer
go get github.com/mewspring/tools/cmd/string2enum
Once you have the tools installed, simply run the following command in this folder to regenerate the support files:
go generate
If you add any enums (e.g. AnimationMode
), make sure to add the following to the end of the
file:
//go:generate stringer -linecomment -type AnimationMode