mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
196 lines
4.9 KiB
Go
196 lines
4.9 KiB
Go
package d2ui
|
|
|
|
import (
|
|
"sort"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
|
|
)
|
|
|
|
// UIManager manages a collection of UI elements (buttons, textboxes, labels)
|
|
type UIManager struct {
|
|
asset *d2asset.AssetManager
|
|
renderer d2interface.Renderer
|
|
inputManager d2interface.InputManager
|
|
audio d2interface.AudioProvider
|
|
widgets []Widget
|
|
tooltips []*Tooltip
|
|
widgetsGroups []*WidgetGroup
|
|
clickableWidgets []ClickableWidget
|
|
cursorButtons CursorButton
|
|
CursorX int
|
|
CursorY int
|
|
pressedWidget ClickableWidget
|
|
clickSfx d2interface.SoundEffect
|
|
|
|
*d2util.Logger
|
|
}
|
|
|
|
// Note: methods for creating buttons and stuff are in their respective files
|
|
|
|
// Initialize is meant to be called after the game loads all of the necessary files
|
|
// for sprites and audio
|
|
func (ui *UIManager) Initialize() {
|
|
sfx, err := ui.audio.LoadSound(d2resource.SFXButtonClick, false, false)
|
|
if err != nil {
|
|
ui.Fatalf("failed to initialize ui: %v", err)
|
|
}
|
|
|
|
ui.clickSfx = sfx
|
|
|
|
if err := ui.inputManager.BindHandler(ui); err != nil {
|
|
ui.Fatalf("failed to initialize ui: %v", err)
|
|
}
|
|
}
|
|
|
|
// Reset resets the state of the UI manager. Typically called for new screens
|
|
func (ui *UIManager) Reset() {
|
|
ui.widgets = nil
|
|
ui.clickableWidgets = nil
|
|
ui.pressedWidget = nil
|
|
ui.widgetsGroups = nil
|
|
ui.tooltips = nil
|
|
}
|
|
|
|
func (ui *UIManager) addClickable(widget ClickableWidget) {
|
|
ui.clickableWidgets = append(ui.clickableWidgets, widget)
|
|
}
|
|
|
|
// addWidget adds a widget to the UI manager
|
|
func (ui *UIManager) addWidget(widget Widget) {
|
|
err := ui.inputManager.BindHandler(widget)
|
|
if err != nil {
|
|
ui.Error(err.Error())
|
|
}
|
|
|
|
clickable, ok := widget.(ClickableWidget)
|
|
if ok {
|
|
ui.addClickable(clickable)
|
|
}
|
|
|
|
if widgetGroup, ok := widget.(*WidgetGroup); ok {
|
|
ui.widgetsGroups = append(ui.widgetsGroups, widgetGroup)
|
|
}
|
|
|
|
ui.widgets = append(ui.widgets, widget)
|
|
|
|
sort.SliceStable(ui.widgets, func(i, j int) bool {
|
|
return ui.widgets[i].GetRenderPriority() < ui.widgets[j].GetRenderPriority()
|
|
})
|
|
|
|
widget.bindManager(ui)
|
|
}
|
|
|
|
// addTooltip adds a widget to the UI manager
|
|
func (ui *UIManager) addTooltip(t *Tooltip) {
|
|
ui.tooltips = append(ui.tooltips, t)
|
|
}
|
|
|
|
// OnMouseButtonUp is an event handler for input
|
|
func (ui *UIManager) OnMouseButtonUp(event d2interface.MouseEvent) bool {
|
|
ui.CursorX, ui.CursorY = event.X(), event.Y()
|
|
if event.Button() == d2enum.MouseButtonLeft {
|
|
ui.cursorButtons |= CursorButtonLeft
|
|
// activate previously pressed widget if cursor is still hovering
|
|
w := ui.pressedWidget
|
|
|
|
if w != nil && w.Contains(ui.CursorX, ui.CursorY) && w.GetVisible() && w.GetEnabled() {
|
|
w.Activate()
|
|
}
|
|
|
|
// unpress all widgets that are pressed
|
|
for _, w := range ui.clickableWidgets {
|
|
w.SetPressed(false)
|
|
}
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
// OnMouseMove is the mouse move event handler
|
|
func (ui *UIManager) OnMouseMove(event d2interface.MouseMoveEvent) bool {
|
|
for _, w := range ui.widgetsGroups {
|
|
if w.GetVisible() {
|
|
w.OnMouseMove(event.X(), event.Y())
|
|
}
|
|
}
|
|
|
|
for _, w := range ui.widgets {
|
|
if w.GetVisible() {
|
|
w.OnMouseMove(event.X(), event.Y())
|
|
}
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
// OnMouseButtonDown is the mouse button down event handler
|
|
func (ui *UIManager) OnMouseButtonDown(event d2interface.MouseEvent) bool {
|
|
ui.CursorX, ui.CursorY = event.X(), event.Y()
|
|
if event.Button() == d2enum.MouseButtonLeft {
|
|
// find and press a widget on screen
|
|
ui.pressedWidget = nil
|
|
for _, w := range ui.clickableWidgets {
|
|
if w.Contains(ui.CursorX, ui.CursorY) && w.GetVisible() && w.GetEnabled() {
|
|
w.SetPressed(true)
|
|
ui.pressedWidget = w
|
|
ui.clickSfx.Play()
|
|
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
if event.Button() == d2enum.MouseButtonRight {
|
|
ui.cursorButtons |= CursorButtonRight
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
// Render renders all of the UI elements
|
|
func (ui *UIManager) Render(target d2interface.Surface) {
|
|
for _, widget := range ui.widgets {
|
|
if widget.GetVisible() {
|
|
widget.Render(target)
|
|
}
|
|
}
|
|
|
|
for _, tooltip := range ui.tooltips {
|
|
if tooltip.GetVisible() {
|
|
tooltip.Render(target)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Advance updates all of the UI elements
|
|
func (ui *UIManager) Advance(elapsed float64) {
|
|
for _, widget := range ui.widgets {
|
|
if widget.GetVisible() {
|
|
err := widget.Advance(elapsed)
|
|
if err != nil {
|
|
ui.Error(err.Error())
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// CursorButtonPressed determines if the specified button has been pressed
|
|
func (ui *UIManager) CursorButtonPressed(button CursorButton) bool {
|
|
return ui.cursorButtons&button > 0
|
|
}
|
|
|
|
// CursorPosition returns the current cursor position
|
|
func (ui *UIManager) CursorPosition() (x, y int) {
|
|
return ui.CursorX, ui.CursorY
|
|
}
|
|
|
|
// Renderer returns the renderer for this ui manager
|
|
func (ui *UIManager) Renderer() d2interface.Renderer {
|
|
return ui.renderer
|
|
}
|