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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-15 13:07:56 -05:00
OpenDiablo2/d2core/d2components/velocity.go
gravestench 0472233949 update to d2math, changed/added components, scenes
* animation renamed to sprite
* renderable/surface renamed to texture
* added in d2math: Vector2, Vector3, Vector4, Matrix3, Matrix4, Quaternion
* worked a bit on the loading scene, main menu scene
2020-12-07 12:44:11 -08:00

45 lines
1.3 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
)
// static check that Velocity implements Component
var _ akara.Component = &Velocity{}
// Velocity contains an embedded velocity as a vector
type Velocity struct {
*d2math.Vector3
}
// New creates a new Velocity. By default, the velocity is (0,0).
func (*Velocity) New() akara.Component {
return &Velocity{
Vector3: d2math.NewVector3(0, 0, 0),
}
}
// VelocityFactory is a wrapper for the generic component factory that returns Velocity component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Velocity.
type VelocityFactory struct {
Velocity *akara.ComponentFactory
}
// AddVelocity adds a Velocity component to the given entity and returns it
func (m *VelocityFactory) AddVelocity(id akara.EID) *Velocity {
return m.Velocity.Add(id).(*Velocity)
}
// GetVelocity returns the Velocity component for the given entity, and a bool for whether or not it exists
func (m *VelocityFactory) GetVelocity(id akara.EID) (*Velocity, bool) {
component, found := m.Velocity.Get(id)
if !found {
return nil, found
}
return component.(*Velocity), found
}