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OpenDiablo2/d2core/d2components/priority.go
gravestench 3f5d2c0938 major refactor of akara ecs
* component ID's are dynamically allocated now
* removed `akara.BaseComponent` member from components
* component declarations drastically reduced
2020-12-07 12:44:11 -08:00

42 lines
1.3 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
)
// static check that Priority implements Component
var _ akara.Component = new(Priority)
// Priority is a component that is used to add a priority value.
// This can generally be used for sorting entities when order matters.
type Priority struct {
Priority int
}
// New returns a new Priority instance. The default is 0.
func (Priority) New() akara.Component {
return &Priority{}
}
// PriorityFactory is a wrapper for the generic component factory that returns Priority component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Priority.
type PriorityFactory struct {
Priority *akara.ComponentFactory
}
// AddPriority adds a Priority component to the given entity and returns it
func (m *PriorityFactory) AddPriority(id akara.EID) *Priority {
return m.Priority.Add(id).(*Priority)
}
// GetPriority returns the Priority component for the given entity, and a bool for whether or not it exists
func (m *PriorityFactory) GetPriority(id akara.EID) (*Priority, bool) {
component, found := m.Priority.Get(id)
if !found {
return nil, found
}
return component.(*Priority), found
}