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* String2enum ObjectAnimationMode * Render objects at their assigned layer Gets the orderflag from the object record and assign it to the mapentity so the renderer can get at it. This adds another render pass that loops through the objects. * Get object animation speed from their txt entry |
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.. | ||
camera.go | ||
gfx_decode.go | ||
image_cache.go | ||
renderer.go | ||
tile_cache.go | ||
viewport.go |