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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-10-01 15:46:17 -04:00
OpenDiablo2/d2core/d2map
Ziemas 11f743aa42
Get and use draw order and animation speed for objects (#473)
* String2enum ObjectAnimationMode

* Render objects at their assigned layer

Gets the orderflag from the object record and assign it to the mapentity
so the renderer can get at it.

This adds another render pass that loops through the objects.

* Get object animation speed from their txt entry
2020-06-27 14:30:23 -04:00
..
d2mapengine 412 missle animation (#470) 2020-06-26 20:03:00 -04:00
d2mapentity Get and use draw order and animation speed for objects (#473) 2020-06-27 14:30:23 -04:00
d2mapgen Revert "Refactor d2map (#468)" (#469) 2020-06-26 17:12:19 -04:00
d2maprenderer Get and use draw order and animation speed for objects (#473) 2020-06-27 14:30:23 -04:00
d2mapstamp Revert "Refactor d2map (#468)" (#469) 2020-06-26 17:12:19 -04:00