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https://github.com/OpenDiablo2/OpenDiablo2
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02605227c3
* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object
39 lines
1.3 KiB
Go
39 lines
1.3 KiB
Go
// Code generated by "stringer -linecomment -type MonsterAnimationMode"; DO NOT EDIT.
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package d2enum
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[AnimationModeMonsterDeath-0]
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_ = x[AnimationModeMonsterNeutral-1]
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_ = x[AnimationModeMonsterWalk-2]
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_ = x[AnimationModeMonsterGetHit-3]
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_ = x[AnimationModeMonsterAttack1-4]
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_ = x[AnimationModeMonsterAttack2-5]
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_ = x[AnimationModeMonsterBlock-6]
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_ = x[AnimationModeMonsterCast-7]
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_ = x[AnimationModeMonsterSkill1-8]
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_ = x[AnimationModeMonsterSkill2-9]
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_ = x[AnimationModeMonsterSkill3-10]
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_ = x[AnimationModeMonsterSkill4-11]
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_ = x[AnimationModeMonsterDead-12]
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_ = x[AnimationModeMonsterKnockback-13]
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_ = x[AnimationModeMonsterSequence-14]
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_ = x[AnimationModeMonsterRun-15]
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}
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const _MonsterAnimationMode_name = "DTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRN"
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var _MonsterAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32}
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func (i MonsterAnimationMode) String() string {
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if i < 0 || i >= MonsterAnimationMode(len(_MonsterAnimationMode_index)-1) {
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return "MonsterAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _MonsterAnimationMode_name[_MonsterAnimationMode_index[i]:_MonsterAnimationMode_index[i+1]]
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}
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