mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 17:27:23 -04:00
9e58b134e5
* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
31 lines
1.5 KiB
Go
31 lines
1.5 KiB
Go
package d2enum
|
|
|
|
//go:generate stringer -linecomment -type PlayerAnimationMode -output player_animation_mode_string.go
|
|
|
|
// PlayerAnimationMode represents player animation modes
|
|
type PlayerAnimationMode int
|
|
|
|
// Player animation modes
|
|
const (
|
|
PlayerAnimationModeDeath PlayerAnimationMode = iota // DT
|
|
PlayerAnimationModeNeutral // NU
|
|
PlayerAnimationModeWalk // WL
|
|
PlayerAnimationModeRun // RN
|
|
PlayerAnimationModeGetHit // GH
|
|
PlayerAnimationModeTownNeutral // TN
|
|
PlayerAnimationModeTownWalk // TW
|
|
PlayerAnimationModeAttack1 // A1
|
|
PlayerAnimationModeAttack2 // A2
|
|
PlayerAnimationModeBlock // BL
|
|
PlayerAnimationModeCast // SC
|
|
PlayerAnimationModeThrow // TH
|
|
PlayerAnimationModeKick // KK
|
|
PlayerAnimationModeSkill1 // S1
|
|
PlayerAnimationModeSkill2 // S2
|
|
PlayerAnimationModeSkill3 // S3
|
|
PlayerAnimationModeSkill4 // S4
|
|
PlayerAnimationModeDead // DD
|
|
PlayerAnimationModeSequence // GH
|
|
PlayerAnimationModeKnockBack // GH
|
|
)
|