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OpenDiablo2/d2core/d2components/viewport_main.go
gravestench c52c6648dd refactor of d2components, d2systems
Systems now place all of their component factories into a `Components`
member. This improves code readability and makes it clear when we are
dealing specifically with ecs components.

The concrete ComponentFactory instances now have `Add` and `Get`
methods (as opposed to `AddAlpha` or `GetAlpha`). This enforces naming
of component factories as to avoid collisions when embedded in a struct
with other components.

Also, the ComponentFactory interface is embedded directly into the
concrete component factory without a name.
2020-12-08 18:45:00 -08:00

38 lines
1.2 KiB
Go

package d2components
import (
"github.com/gravestench/akara"
)
// static check that MainViewport implements Component
var _ akara.Component = &MainViewport{}
// MainViewport is used to flag viewports as the main viewport of a scene
type MainViewport struct{}
// New returns a new MainViewport instance. It is always a nil instance.
func (*MainViewport) New() akara.Component {
return (*MainViewport)(nil)
}
// MainViewportFactory is a wrapper for the generic component factory that returns MainViewport component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a MainViewport.
type MainViewportFactory struct {
*akara.ComponentFactory
}
// Add adds a MainViewport component to the given entity and returns it
func (m *MainViewportFactory) Add(id akara.EID) *MainViewport {
return m.ComponentFactory.Add(id).(*MainViewport)
}
// Get returns the MainViewport component for the given entity, and a bool for whether or not it exists
func (m *MainViewportFactory) Get(id akara.EID) (*MainViewport, bool) {
component, found := m.ComponentFactory.Get(id)
if !found {
return nil, found
}
return component.(*MainViewport), found
}