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https://github.com/OpenDiablo2/OpenDiablo2
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58 lines
1.7 KiB
Go
58 lines
1.7 KiB
Go
//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
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import (
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"github.com/gravestench/akara"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
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)
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// static check that Transform implements Component
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var _ akara.Component = &Transform{}
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// Transform contains a vec3 for Translation, Rotation, and Scale
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type Transform struct {
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Translation *d2math.Vector3
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Rotation *d2math.Vector3
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Scale *d2math.Vector3
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}
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func (t *Transform) GetMatrix() *d2math.Matrix4 {
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return d2math.NewMatrix4(nil).
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Translate(t.Translation).
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RotateX(t.Rotation.X).
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RotateY(t.Rotation.Y).
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RotateZ(t.Rotation.Z).
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ScaleXYZ(t.Scale.XYZ())
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}
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// New creates a new Transform. By default, the position is (0,0)
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func (*Transform) New() akara.Component {
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return &Transform{
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Translation: d2math.NewVector3(0, 0, 0),
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Rotation: d2math.NewVector3(0, 0, 0),
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Scale: d2math.NewVector3(1, 1, 1),
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}
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}
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// TransformFactory is a wrapper for the generic component factory that returns Transform component instances.
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// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Transform.
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type TransformFactory struct {
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*akara.ComponentFactory
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}
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// Add adds a Transform component to the given entity and returns it
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func (m *TransformFactory) Add(id akara.EID) *Transform {
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return m.ComponentFactory.Add(id).(*Transform)
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}
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// Get returns the Transform component for the given entity, and a bool for whether or not it exists
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func (m *TransformFactory) Get(id akara.EID) (*Transform, bool) {
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component, found := m.ComponentFactory.Get(id)
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if !found {
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return nil, found
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}
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return component.(*Transform), found
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}
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