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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-10 02:26:29 -05:00
OpenDiablo2/d2core/d2components/ready.go
Ian 0dee6518b4
WIP: Add checkboxes, de-lint ecs branch (#1017)
* Add checkboxes, checkbox test scene

* De-lint ecs branch
2021-01-04 00:43:56 -08:00

40 lines
1.2 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
)
// static check that Ready implements Component
var _ akara.Component = &Ready{}
// Ready is used to signify when a UI component is ready to be used.
// (files are loaded, surfaces rendered)
type Ready struct{}
// New returns a Ready component. This component is an empty tag component.
func (*Ready) New() akara.Component {
return &Ready{}
}
// ReadyFactory is a wrapper for the generic component factory that returns Ready component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Ready.
type ReadyFactory struct {
*akara.ComponentFactory
}
// Add adds a Ready component to the given entity and returns it
func (m *ReadyFactory) Add(id akara.EID) *Ready {
return m.ComponentFactory.Add(id).(*Ready)
}
// Get returns the Ready component for the given entity, and a bool for whether or not it exists
func (m *ReadyFactory) Get(id akara.EID) (*Ready, bool) {
component, found := m.ComponentFactory.Get(id)
if !found {
return nil, found
}
return component.(*Ready), found
}