mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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43 lines
1.3 KiB
Go
43 lines
1.3 KiB
Go
//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
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import (
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"github.com/gravestench/akara"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2bitmapfont"
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)
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// static check that BitmapFont implements Component
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var _ akara.Component = &BitmapFont{}
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// BitmapFont represent a font made from a font table, a sprite, and a palette (d2 files)
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type BitmapFont struct {
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*d2bitmapfont.BitmapFont
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}
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// New creates a new BitmapFont.
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func (*BitmapFont) New() akara.Component {
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return &BitmapFont{}
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}
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// BitmapFontFactory is a wrapper for the generic component factory that returns BitmapFont component instances.
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// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a BitmapFont.
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type BitmapFontFactory struct {
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*akara.ComponentFactory
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}
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// Add adds a BitmapFont component to the given entity and returns it
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func (m *BitmapFontFactory) Add(id akara.EID) *BitmapFont {
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return m.ComponentFactory.Add(id).(*BitmapFont)
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}
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// Get returns the BitmapFont component for the given entity, and a bool for whether or not it exists
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func (m *BitmapFontFactory) Get(id akara.EID) (*BitmapFont, bool) {
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component, found := m.ComponentFactory.Get(id)
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if !found {
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return nil, found
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}
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return component.(*BitmapFont), found
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}
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