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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-07-26 11:24:38 -04:00
gravestench c52c6648dd refactor of d2components, d2systems
Systems now place all of their component factories into a `Components`
member. This improves code readability and makes it clear when we are
dealing specifically with ecs components.

The concrete ComponentFactory instances now have `Add` and `Get`
methods (as opposed to `AddAlpha` or `GetAlpha`). This enforces naming
of component factories as to avoid collisions when embedded in a struct
with other components.

Also, the ComponentFactory interface is embedded directly into the
concrete component factory without a name.
2020-12-08 18:45:00 -08:00

43 lines
1.2 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
)
// static check that Ds1 implements Component
var _ akara.Component = &Ds1{}
// Ds1 is a component that contains an embedded DS1 struct
type Ds1 struct {
*d2ds1.DS1
}
// New returns a Ds1 component. By default, it contains a nil instance.
func (*Ds1) New() akara.Component {
return &Ds1{}
}
// Ds1Factory is a wrapper for the generic component factory that returns Ds1 component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Ds1.
type Ds1Factory struct {
*akara.ComponentFactory
}
// Add adds a Ds1 component to the given entity and returns it
func (m *Ds1Factory) Add(id akara.EID) *Ds1 {
return m.ComponentFactory.Add(id).(*Ds1)
}
// Get returns the Ds1 component for the given entity, and a bool for whether or not it exists
func (m *Ds1Factory) Get(id akara.EID) (*Ds1, bool) {
component, found := m.ComponentFactory.Get(id)
if !found {
return nil, found
}
return component.(*Ds1), found
}