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6eb85d673a
* main, d2common: load Magic/Rare/Unique Affix * d2common: item affixes only removed Rare/Unique Prefix/Suffix as those are related to monsters, not items. * removed debug print from item_affix.go * changed item affix type names for clarity, removed debug print from data_dictionary * d2common: item affix datadict and records Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt` Rare and Unique Pre/Suffixes seem to be for monsters, not items. d2common: item affixes only removed Rare/Unique Prefix/Suffix as those are related to monsters, not items. removed debug print from item_affix.go changed item affix type names for clarity, removed debug print from data_dictionary * reverting to pre-allocating memory for parsing txt lines * removing the rest of the rare/unique definitions * removing the rest of the rare/unique definitions * mend * adding datadict loader for levels.txt * adding comments from PK forums in the added d2enum files
18 lines
351 B
Go
18 lines
351 B
Go
package d2enum
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// from levels.txt, field `DrlgType`
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// https://d2mods.info/forum/kb/viewarticle?a=301
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// Setting for Level Generation: You have 3 possibilities here:
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// 1 Random Maze
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// 2 Preset Area
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// 3 Wilderness level
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type LevelGenerationType int
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const (
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LevelTypeRandomMaze LevelGenerationType = iota
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LevelTypePreset
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LevelTypeWilderness
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)
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