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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-05 19:14:14 -04:00
OpenDiablo2/d2render/sprite.go
Alex Yatskov 1b03e691b9 High level resource caching; resource cleanup (#264)
* Work on resource loading

* Use new material flag name. (#261)

Update ebiten ref while at it

* Hopefully fix CI (#262)

* Don't try to copy config.json on travis (#263)

I doesn't exist anymore

* Update D2Shared references

* Fix character selection rect

Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00

181 lines
3.7 KiB
Go

package d2render
import (
"image/color"
"github.com/OpenDiablo2/D2Shared/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2asset"
"github.com/hajimehoshi/ebiten"
)
type Sprite struct {
x int
y int
lastFrameTime float64
animation *d2asset.Animation
}
func LoadSprite(animationPath, palettePath string) (*Sprite, error) {
animation, err := d2asset.LoadAnimation(animationPath, palettePath)
if err != nil {
return nil, err
}
return &Sprite{lastFrameTime: d2helper.Now(), animation: animation}, nil
}
func MustLoadSprite(animationPath, palettePath string) *Sprite {
sprite, err := LoadSprite(animationPath, palettePath)
if err != nil {
panic(err)
}
return sprite
}
func (s *Sprite) Render(target *ebiten.Image) error {
if err := s.advance(); err != nil {
return err
}
_, frameHeight := s.animation.GetCurrentFrameSize()
if err := s.animation.Render(target, s.x, s.y-frameHeight); err != nil {
return err
}
return nil
}
func (s *Sprite) RenderSegmented(target *ebiten.Image, segmentsX, segmentsY, frameOffset int) error {
if err := s.advance(); err != nil {
return err
}
var currentY int
for y := 0; y < segmentsY; y++ {
var currentX int
var maxFrameHeight int
for x := 0; x < segmentsX; x++ {
if err := s.animation.SetCurrentFrame(x + y*segmentsX + frameOffset*segmentsX*segmentsY); err != nil {
return err
}
if err := s.animation.Render(target, s.x+currentX, s.y+currentY); err != nil {
return err
}
frameWidth, frameHeight := s.GetCurrentFrameSize()
maxFrameHeight = d2helper.MaxInt(maxFrameHeight, frameHeight)
currentX += frameWidth
}
currentY += maxFrameHeight
}
return nil
}
func (s *Sprite) SetPosition(x, y int) {
s.x = x
s.y = y
}
func (s *Sprite) GetPosition() (int, int) {
return s.x, s.y
}
func (s *Sprite) GetFrameSize(frameIndex int) (int, int, error) {
return s.animation.GetFrameSize(frameIndex)
}
func (s *Sprite) GetCurrentFrameSize() (int, int) {
return s.animation.GetCurrentFrameSize()
}
func (s *Sprite) GetFrameBounds() (int, int) {
return s.animation.GetFrameBounds()
}
func (s *Sprite) GetCurrentFrame() int {
return s.animation.GetCurrentFrame()
}
func (s *Sprite) GetFrameCount() int {
return s.animation.GetFrameCount()
}
func (s *Sprite) IsOnFirstFrame() bool {
return s.animation.IsOnFirstFrame()
}
func (s *Sprite) IsOnLastFrame() bool {
return s.animation.IsOnLastFrame()
}
func (s *Sprite) GetDirectionCount() int {
return s.animation.GetDirectionCount()
}
func (s *Sprite) SetDirection(directionIndex int) error {
return s.animation.SetDirection(directionIndex)
}
func (s *Sprite) GetDirection() int {
return s.animation.GetDirection()
}
func (s *Sprite) SetCurrentFrame(frameIndex int) error {
s.lastFrameTime = d2helper.Now()
return s.animation.SetCurrentFrame(frameIndex)
}
func (s *Sprite) Rewind() {
s.lastFrameTime = d2helper.Now()
s.animation.SetCurrentFrame(0)
}
func (s *Sprite) PlayForward() {
s.lastFrameTime = d2helper.Now()
s.animation.PlayForward()
}
func (s *Sprite) PlayBackward() {
s.lastFrameTime = d2helper.Now()
s.animation.PlayBackward()
}
func (s *Sprite) Pause() {
s.animation.Pause()
}
func (s *Sprite) SetPlayLoop(loop bool) {
s.animation.SetPlayLoop(loop)
}
func (s *Sprite) SetPlayLength(playLength float64) {
s.animation.SetPlayLength(playLength)
}
func (s *Sprite) SetPlayLengthMs(playLengthMs int) {
s.animation.SetPlayLengthMs(playLengthMs)
}
func (s *Sprite) SetColorMod(color color.Color) {
s.animation.SetColorMod(color)
}
func (s *Sprite) SetBlend(blend bool) {
s.animation.SetBlend(blend)
}
func (s *Sprite) advance() error {
lastFrameTime := d2helper.Now()
if err := s.animation.Advance(lastFrameTime - s.lastFrameTime); err != nil {
return err
}
s.lastFrameTime = lastFrameTime
return nil
}