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https://github.com/OpenDiablo2/OpenDiablo2
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* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
67 lines
2.3 KiB
Go
67 lines
2.3 KiB
Go
package d2resource
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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)
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// MusicDef stores the music definitions of a region
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type MusicDef struct {
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Region d2enum.RegionIdType
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InTown bool
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MusicFile string
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}
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func getMusicDefs() []MusicDef {
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return []MusicDef{
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{d2enum.RegionAct1Town, false, BGMAct1Town1},
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{d2enum.RegionAct1Wilderness, false, BGMAct1Wild},
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{d2enum.RegionAct1Cave, false, BGMAct1Caves},
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{d2enum.RegionAct1Crypt, false, BGMAct1Crypt},
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{d2enum.RegionAct1Monestary, false, BGMAct1Monastery},
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{d2enum.RegionAct1Courtyard, false, BGMAct1Monastery},
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{d2enum.RegionAct1Barracks, false, BGMAct1Monastery},
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{d2enum.RegionAct1Jail, false, BGMAct1Monastery},
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{d2enum.RegionAct1Cathedral, false, BGMAct1Monastery},
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{d2enum.RegionAct1Catacombs, false, BGMAct1Monastery},
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{d2enum.RegionAct1Tristram, false, BGMAct1Tristram},
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{d2enum.RegionAct2Town, false, BGMAct2Town2},
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{d2enum.RegionAct2Sewer, false, BGMAct2Sewer},
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{d2enum.RegionAct2Harem, false, BGMAct2Harem},
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{d2enum.RegionAct2Basement, false, BGMAct2Harem},
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{d2enum.RegionAct2Desert, false, BGMAct2Desert},
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{d2enum.RegionAct2Tomb, false, BGMAct2Tombs},
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{d2enum.RegionAct2Lair, false, BGMAct2Lair},
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{d2enum.RegionAct2Arcane, false, BGMAct2Sanctuary},
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{d2enum.RegionAct3Town, false, BGMAct3Town3},
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{d2enum.RegionAct3Jungle, false, BGMAct3Jungle},
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{d2enum.RegionAct3Kurast, false, BGMAct3Kurast},
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{d2enum.RegionAct3Spider, false, BGMAct3Spider},
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{d2enum.RegionAct3Dungeon, false, BGMAct3KurastSewer},
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{d2enum.RegionAct3Sewer, false, BGMAct3KurastSewer},
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{d2enum.RegionAct4Town, false, BGMAct4Town4},
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{d2enum.RegionAct4Mesa, false, BGMAct4Mesa},
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{d2enum.RegionAct4Lava, false, BGMAct4Mesa},
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{d2enum.RegonAct5Town, false, BGMAct5XTown},
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{d2enum.RegionAct5Siege, false, BGMAct5Siege},
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{d2enum.RegionAct5Barricade, false, BGMAct5Siege}, // ?
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{d2enum.RegionAct5Temple, false, BGMAct5XTemple},
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{d2enum.RegionAct5IceCaves, false, BGMAct5IceCaves},
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{d2enum.RegionAct5Baal, false, BGMAct5Baal},
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{d2enum.RegionAct5Lava, false, BGMAct5Nihlathak}, // ?
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}
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}
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// GetMusicDef returns the MusicDef of the given region
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func GetMusicDef(regionType d2enum.RegionIdType) *MusicDef {
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musicDefs := getMusicDefs()
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for idx := range musicDefs {
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if musicDefs[idx].Region != regionType {
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continue
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}
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return &musicDefs[idx]
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}
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return &musicDefs[0]
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}
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