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OpenDiablo2/d2core/d2records/monster_sound_loader.go
gravestench 271673851a
Added RecordManager implementation to remove d2datadict singletons (#736)
* Added RecordManager implementation to remove d2datadict singletons

* fix object lookup test
2020-09-19 14:33:40 -04:00

68 lines
2.1 KiB
Go

package d2records
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// Information gathered from [https://d2mods.info/forum/kb/viewarticle?a=418]
// LoadMonsterSounds loads MonsterSoundRecords into MonsterSounds
func monsterSoundsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(MonsterSounds)
for d.Next() {
record := &MonsterSoundRecord{
ID: d.String("Id"),
Attack1: d.String("Attack1"),
Weapon1: d.String("Weapon1"),
Attack1Delay: d.Number("Att1Del"),
Weapon1Delay: d.Number("Wea1Del"),
Attack1Probability: d.Number("Att1Prb"),
Weapon1Volume: d.Number("Wea1Vol"),
Attack2: d.String("Attack2"),
Weapon2: d.String("Weapon2"),
Attack2Delay: d.Number("Att2Del"),
Weapon2Delay: d.Number("Wea2Del"),
Attack2Probability: d.Number("Att2Prb"),
Weapon2Volume: d.Number("Wea2Vol"),
Skill1: d.String("Skill1"),
Skill2: d.String("Skill2"),
Skill3: d.String("Skill3"),
Skill4: d.String("Skill4"),
Footstep: d.String("Footstep"),
FootstepLayer: d.String("FootstepLayer"),
FootstepCount: d.Number("FsCnt"),
FootstepOffset: d.Number("FsOff"),
FootstepProbability: d.Number("FsPrb"),
Neutral: d.String("Neutral"),
NeutralTime: d.Number("NeuTime"),
Init: d.String("Init"),
Taunt: d.String("Taunt"),
Flee: d.String("Flee"),
CvtMo1: d.String("CvtMo1"),
CvtMo2: d.String("CvtMo2"),
CvtMo3: d.String("CvtMo3"),
CvtSk1: d.String("CvtSk1"),
CvtSk2: d.String("CvtSk2"),
CvtSk3: d.String("CvtSk3"),
CvtTgt1: d.String("CvtTgt1"),
CvtTgt2: d.String("CvtTgt2"),
CvtTgt3: d.String("CvtTgt3"),
}
records[record.ID] = record
}
if d.Err != nil {
return d.Err
}
log.Printf("Loaded %d Monster Sound records", len(records))
r.Monster.Sounds = records
return nil
}