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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2core/d2records/charstats_loader.go
gravestench 0bd774aaa6
fixed some of the remaining funlen lint errors (#850)
* d2records/: suppressing function legnth lint errors for record loaders

* d2gamescreen/character_select.go: broke up OnLoad method to reduce complexity

* d2ui/button.go: suppressing funlen lint error, can't reduce function size
2020-10-26 04:39:10 -07:00

147 lines
3.7 KiB
Go

package d2records
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// nolint:funlen // cant reduce
func charStatsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(CharStats)
stringMap := map[string]d2enum.Hero{
"Amazon": d2enum.HeroAmazon,
"Barbarian": d2enum.HeroBarbarian,
"Druid": d2enum.HeroDruid,
"Assassin": d2enum.HeroAssassin,
"Necromancer": d2enum.HeroNecromancer,
"Paladin": d2enum.HeroPaladin,
"Sorceress": d2enum.HeroSorceress,
}
tokenMap := map[string]d2enum.WeaponClass{
"": d2enum.WeaponClassNone,
"hth": d2enum.WeaponClassHandToHand,
"bow": d2enum.WeaponClassBow,
"1hs": d2enum.WeaponClassOneHandSwing,
"1ht": d2enum.WeaponClassOneHandThrust,
"stf": d2enum.WeaponClassStaff,
"2hs": d2enum.WeaponClassTwoHandSwing,
"2ht": d2enum.WeaponClassTwoHandThrust,
"xbw": d2enum.WeaponClassCrossbow,
"1js": d2enum.WeaponClassLeftJabRightSwing,
"1jt": d2enum.WeaponClassLeftJabRightThrust,
"1ss": d2enum.WeaponClassLeftSwingRightSwing,
"1st": d2enum.WeaponClassLeftSwingRightThrust,
"ht1": d2enum.WeaponClassOneHandToHand,
"ht2": d2enum.WeaponClassTwoHandToHand,
}
for d.Next() {
record := &CharStatsRecord{
Class: stringMap[d.String("class")],
InitStr: d.Number("str"),
InitDex: d.Number("dex"),
InitVit: d.Number("vit"),
InitEne: d.Number("int"),
InitStamina: d.Number("stamina"),
ManaRegen: d.Number("ManaRegen"),
ToHitFactor: d.Number("ToHitFactor"),
VelocityWalk: d.Number("WalkVelocity"),
VelocityRun: d.Number("RunVelocity"),
StaminaRunDrain: d.Number("RunDrain"),
LifePerLevel: d.Number("LifePerLevel"),
ManaPerLevel: d.Number("ManaPerLevel"),
StaminaPerLevel: d.Number("StaminaPerLevel"),
LifePerVit: d.Number("LifePerVitality"),
ManaPerEne: d.Number("ManaPerMagic"),
StaminaPerVit: d.Number("StaminaPerVitality"),
StatPerLevel: d.Number("StatPerLevel"),
BlockFactor: d.Number("BlockFactor"),
StartSkillBonus: d.String("StartSkill"),
SkillStrAll: d.String("StrAllSkills"),
SkillStrClassOnly: d.String("StrClassOnly"),
BaseSkill: [10]string{
d.String("Skill 1"),
d.String("Skill 2"),
d.String("Skill 3"),
d.String("Skill 4"),
d.String("Skill 5"),
d.String("Skill 6"),
d.String("Skill 7"),
d.String("Skill 8"),
d.String("Skill 9"),
d.String("Skill 10"),
},
SkillStrTab: [3]string{
d.String("StrSkillTab1"),
d.String("StrSkillTab2"),
d.String("StrSkillTab3"),
},
BaseWeaponClass: tokenMap[d.String("baseWClass")],
StartItem: [10]string{
d.String("item1"),
d.String("item2"),
d.String("item3"),
d.String("item4"),
d.String("item5"),
d.String("item6"),
d.String("item7"),
d.String("item8"),
d.String("item9"),
d.String("item10"),
},
StartItemLocation: [10]string{
d.String("item1loc"),
d.String("item2loc"),
d.String("item3loc"),
d.String("item4loc"),
d.String("item5loc"),
d.String("item6loc"),
d.String("item7loc"),
d.String("item8loc"),
d.String("item9loc"),
d.String("item10loc"),
},
StartItemCount: [10]int{
d.Number("item1count"),
d.Number("item2count"),
d.Number("item3count"),
d.Number("item4count"),
d.Number("item5count"),
d.Number("item6count"),
d.Number("item7count"),
d.Number("item8count"),
d.Number("item9count"),
d.Number("item10count"),
},
}
records[record.Class] = record
}
if d.Err != nil {
return d.Err
}
log.Printf("Loaded %d CharStats records", len(records))
r.Character.Stats = records
return nil
}