mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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0bd774aaa6
* d2records/: suppressing function legnth lint errors for record loaders * d2gamescreen/character_select.go: broke up OnLoad method to reduce complexity * d2ui/button.go: suppressing funlen lint error, can't reduce function size
147 lines
3.7 KiB
Go
147 lines
3.7 KiB
Go
package d2records
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// nolint:funlen // cant reduce
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func charStatsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(CharStats)
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stringMap := map[string]d2enum.Hero{
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"Amazon": d2enum.HeroAmazon,
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"Barbarian": d2enum.HeroBarbarian,
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"Druid": d2enum.HeroDruid,
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"Assassin": d2enum.HeroAssassin,
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"Necromancer": d2enum.HeroNecromancer,
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"Paladin": d2enum.HeroPaladin,
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"Sorceress": d2enum.HeroSorceress,
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}
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tokenMap := map[string]d2enum.WeaponClass{
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"": d2enum.WeaponClassNone,
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"hth": d2enum.WeaponClassHandToHand,
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"bow": d2enum.WeaponClassBow,
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"1hs": d2enum.WeaponClassOneHandSwing,
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"1ht": d2enum.WeaponClassOneHandThrust,
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"stf": d2enum.WeaponClassStaff,
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"2hs": d2enum.WeaponClassTwoHandSwing,
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"2ht": d2enum.WeaponClassTwoHandThrust,
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"xbw": d2enum.WeaponClassCrossbow,
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"1js": d2enum.WeaponClassLeftJabRightSwing,
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"1jt": d2enum.WeaponClassLeftJabRightThrust,
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"1ss": d2enum.WeaponClassLeftSwingRightSwing,
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"1st": d2enum.WeaponClassLeftSwingRightThrust,
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"ht1": d2enum.WeaponClassOneHandToHand,
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"ht2": d2enum.WeaponClassTwoHandToHand,
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}
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for d.Next() {
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record := &CharStatsRecord{
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Class: stringMap[d.String("class")],
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InitStr: d.Number("str"),
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InitDex: d.Number("dex"),
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InitVit: d.Number("vit"),
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InitEne: d.Number("int"),
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InitStamina: d.Number("stamina"),
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ManaRegen: d.Number("ManaRegen"),
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ToHitFactor: d.Number("ToHitFactor"),
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VelocityWalk: d.Number("WalkVelocity"),
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VelocityRun: d.Number("RunVelocity"),
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StaminaRunDrain: d.Number("RunDrain"),
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LifePerLevel: d.Number("LifePerLevel"),
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ManaPerLevel: d.Number("ManaPerLevel"),
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StaminaPerLevel: d.Number("StaminaPerLevel"),
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LifePerVit: d.Number("LifePerVitality"),
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ManaPerEne: d.Number("ManaPerMagic"),
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StaminaPerVit: d.Number("StaminaPerVitality"),
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StatPerLevel: d.Number("StatPerLevel"),
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BlockFactor: d.Number("BlockFactor"),
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StartSkillBonus: d.String("StartSkill"),
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SkillStrAll: d.String("StrAllSkills"),
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SkillStrClassOnly: d.String("StrClassOnly"),
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BaseSkill: [10]string{
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d.String("Skill 1"),
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d.String("Skill 2"),
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d.String("Skill 3"),
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d.String("Skill 4"),
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d.String("Skill 5"),
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d.String("Skill 6"),
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d.String("Skill 7"),
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d.String("Skill 8"),
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d.String("Skill 9"),
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d.String("Skill 10"),
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},
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SkillStrTab: [3]string{
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d.String("StrSkillTab1"),
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d.String("StrSkillTab2"),
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d.String("StrSkillTab3"),
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},
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BaseWeaponClass: tokenMap[d.String("baseWClass")],
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StartItem: [10]string{
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d.String("item1"),
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d.String("item2"),
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d.String("item3"),
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d.String("item4"),
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d.String("item5"),
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d.String("item6"),
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d.String("item7"),
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d.String("item8"),
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d.String("item9"),
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d.String("item10"),
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},
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StartItemLocation: [10]string{
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d.String("item1loc"),
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d.String("item2loc"),
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d.String("item3loc"),
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d.String("item4loc"),
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d.String("item5loc"),
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d.String("item6loc"),
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d.String("item7loc"),
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d.String("item8loc"),
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d.String("item9loc"),
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d.String("item10loc"),
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},
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StartItemCount: [10]int{
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d.Number("item1count"),
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d.Number("item2count"),
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d.Number("item3count"),
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d.Number("item4count"),
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d.Number("item5count"),
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d.Number("item6count"),
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d.Number("item7count"),
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d.Number("item8count"),
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d.Number("item9count"),
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d.Number("item10count"),
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},
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}
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records[record.Class] = record
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}
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if d.Err != nil {
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return d.Err
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}
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log.Printf("Loaded %d CharStats records", len(records))
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r.Character.Stats = records
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return nil
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}
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