mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-05 19:14:14 -04:00
361 lines
10 KiB
Go
361 lines
10 KiB
Go
package d2gamescreen
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import (
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"math"
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"math/rand"
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"os"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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)
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type RegionSpec struct {
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regionType d2enum.RegionIdType
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startPresetIndex int
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endPresetIndex int
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extra []int
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}
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var regions = []RegionSpec{
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//Act I
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{d2enum.RegionAct1Town, 1, 3, []int{}},
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{d2enum.RegionAct1Wilderness, 4, 52, []int{
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108,
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160, 161, 162, 163, 164,
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}},
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{d2enum.RegionAct1Cave, 53, 107, []int{}},
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{d2enum.RegionAct1Crypt, 109, 159, []int{}},
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{d2enum.RegionAct1Monestary, 165, 165, []int{}},
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{d2enum.RegionAct1Courtyard, 166, 166, []int{256}},
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{d2enum.RegionAct1Barracks, 167, 205, []int{}},
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{d2enum.RegionAct1Jail, 206, 255, []int{}},
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{d2enum.RegionAct1Cathedral, 257, 257, []int{}},
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{d2enum.RegionAct1Catacombs, 258, 299, []int{}},
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{d2enum.RegionAct1Tristram, 300, 300, []int{}},
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//Act II
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{d2enum.RegionAct2Town, 301, 301, []int{}},
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{d2enum.RegionAct2Sewer, 302, 352, []int{}},
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{d2enum.RegionAct2Harem, 353, 357, []int{}},
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{d2enum.RegionAct2Basement, 358, 361, []int{}},
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{d2enum.RegionAct2Desert, 362, 413, []int{}},
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{d2enum.RegionAct2Tomb, 414, 481, []int{}},
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{d2enum.RegionAct2Lair, 482, 509, []int{}},
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{d2enum.RegionAct2Arcane, 510, 528, []int{}},
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//Act III
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{d2enum.RegionAct3Town, 529, 529, []int{}},
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{d2enum.RegionAct3Jungle, 530, 604, []int{}},
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{d2enum.RegionAct3Kurast, 605, 658, []int{
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748, 749, 750, 751, 752, 753, 754,
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755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796,
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//yeah, i know =(
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}},
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{d2enum.RegionAct3Spider, 659, 664, []int{}},
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{d2enum.RegionAct3Dungeon, 665, 704, []int{}},
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{d2enum.RegionAct3Sewer, 705, 747, []int{}},
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//Act IV
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{d2enum.RegionAct4Town, 797, 798, []int{}},
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{d2enum.RegionAct4Mesa, 799, 835, []int{}},
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{d2enum.RegionAct4Lava, 836, 862, []int{}},
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//Act V -- broken or wrong order
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{d2enum.RegonAct5Town, 863, 864, []int{}},
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{d2enum.RegionAct5Siege, 865, 879, []int{}},
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{d2enum.RegionAct5Barricade, 880, 1002, []int{}},
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{d2enum.RegionAct5IceCaves, 1003, 1041, []int{}},
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{d2enum.RegionAct5Temple, 1042, 1052, []int{}},
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{d2enum.RegionAct5Baal, 1059, 1090, []int{}},
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{d2enum.RegionAct5Lava, 1053, 1058, []int{}},
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}
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type MapEngineTest struct {
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gameState *d2player.PlayerState
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mapEngine *d2map.MapEngine
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mapRenderer *d2map.MapRenderer
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//TODO: this is region specific properties, should be refactored for multi-region rendering
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currentRegion int
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levelPreset int
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fileIndex int
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regionSpec RegionSpec
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filesCount int
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debugVisLevel int
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}
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func CreateMapEngineTest(currentRegion int, levelPreset int) *MapEngineTest {
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result := &MapEngineTest{
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currentRegion: currentRegion,
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levelPreset: levelPreset,
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fileIndex: 0,
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regionSpec: RegionSpec{},
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filesCount: 0,
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}
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result.gameState = d2player.CreateTestGameState()
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return result
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}
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func (met *MapEngineTest) LoadRegionByIndex(n int, levelPreset, fileIndex int) {
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for _, spec := range regions {
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if spec.regionType == d2enum.RegionIdType(n) {
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met.regionSpec = spec
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inExtra := false
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for _, e := range spec.extra {
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if e == levelPreset {
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inExtra = true
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break
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}
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}
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if !inExtra {
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if levelPreset < spec.startPresetIndex {
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levelPreset = spec.startPresetIndex
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}
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if levelPreset > spec.endPresetIndex {
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levelPreset = spec.endPresetIndex
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}
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}
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met.levelPreset = levelPreset
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}
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}
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if n == 0 {
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rand.Seed(time.Now().UnixNano())
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met.mapEngine.GenerateAct1Overworld(true)
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} else {
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met.mapEngine = d2map.CreateMapEngine(0) // necessary for map name update
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met.mapEngine.GenerateMap(d2enum.RegionIdType(n), levelPreset, fileIndex, true)
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met.mapRenderer.SetMapEngine(met.mapEngine)
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}
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met.mapRenderer.MoveCameraTo(met.mapRenderer.WorldToOrtho(met.mapEngine.GetCenterPosition()))
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}
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func (met *MapEngineTest) OnLoad() error {
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d2input.BindHandler(met)
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met.mapEngine = d2map.CreateMapEngine(0)
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met.mapRenderer = d2map.CreateMapRenderer(met.mapEngine)
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met.LoadRegionByIndex(met.currentRegion, met.levelPreset, met.fileIndex)
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return nil
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}
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func (met *MapEngineTest) OnUnload() error {
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d2input.UnbindHandler(met)
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return nil
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}
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func (met *MapEngineTest) Render(screen d2render.Surface) error {
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met.mapRenderer.Render(screen)
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screenX, screenY := d2render.GetCursorPos()
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worldX, worldY := met.mapRenderer.ScreenToWorld(screenX, screenY)
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//subtileX := int(math.Ceil(math.Mod(worldX*10, 10))) / 2
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//subtileY := int(math.Ceil(math.Mod(worldY*10, 10))) / 2
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curRegion := met.mapEngine.GetRegionAtTile(int(worldX), int(worldY))
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if curRegion == nil {
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return nil
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}
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tileRect := curRegion.GetTileRect()
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levelFilesToPick := make([]string, 0)
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fileIndex := met.fileIndex
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levelPreset := curRegion.GetLevelPreset()
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regionPath := curRegion.GetPath()
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for n, fileRecord := range levelPreset.Files {
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if len(fileRecord) == 0 || fileRecord == "" || fileRecord == "0" {
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continue
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}
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levelFilesToPick = append(levelFilesToPick, fileRecord)
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if fileRecord == regionPath {
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fileIndex = n
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}
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}
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if met.fileIndex == -1 {
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met.fileIndex = fileIndex
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}
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met.filesCount = len(levelFilesToPick)
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tileX := int(math.Floor(worldX)) - tileRect.Left
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tileY := int(math.Floor(worldY)) - tileRect.Top
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subtileX := int((worldX - float64(int(worldX))) * 5)
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subtileY := int((worldY - float64(int(worldY))) * 5)
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regionWidth, regionHeight := curRegion.GetTileSize()
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if tileX >= 0 && tileY >= 0 && tileX < regionWidth && tileY < regionHeight {
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tile := curRegion.GetTile(tileX, tileY)
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screen.PushTranslation(5, 5)
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screen.DrawText("%d, %d (Tile %d.%d, %d.%d)", screenX, screenY, tileX, subtileX, tileY, subtileY)
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screen.PushTranslation(0, 16)
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screen.DrawText("Map: " + curRegion.GetLevelType().Name)
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screen.PushTranslation(0, 16)
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screen.DrawText("%v: %v/%v [%v, %v]", regionPath, fileIndex+1, met.filesCount, met.currentRegion, met.levelPreset)
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screen.PushTranslation(0, 16)
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screen.DrawText("N - next region, P - previous region")
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screen.PushTranslation(0, 16)
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screen.DrawText("Shift+N - next preset, Shift+P - previous preset")
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screen.PushTranslation(0, 16)
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screen.DrawText("Ctrl+N - next file, Ctrl+P - previous file")
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screen.PushTranslation(0, 16)
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popN := 7
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if len(tile.Floors) > 0 {
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screen.PushTranslation(0, 16)
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screen.DrawText("Floors:")
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screen.PushTranslation(16, 0)
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for idx, floor := range tile.Floors {
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popN++
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screen.PushTranslation(0, 16)
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tileData := curRegion.GetTileData(int32(floor.Style), int32(floor.Sequence), d2enum.Floor)
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tileSubAttrs := d2dt1.SubTileFlags{}
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if tileData != nil {
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tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
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}
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screen.DrawText("Floor %v: [ANI:%t] %s", idx, floor.Animated, tileSubAttrs.DebugString())
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}
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screen.PushTranslation(-16, 0)
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popN += 3
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}
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if len(tile.Walls) > 0 {
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screen.PushTranslation(0, 16)
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screen.DrawText("Walls:")
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screen.PushTranslation(16, 0)
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for idx, wall := range tile.Walls {
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popN++
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screen.PushTranslation(0, 16)
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tileData := curRegion.GetTileData(int32(wall.Style), int32(wall.Sequence), d2enum.Floor)
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tileSubAttrs := d2dt1.SubTileFlags{}
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if tileData != nil {
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tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
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}
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screen.DrawText("Wall %v: [HID:%t] %s", idx, wall.Hidden, tileSubAttrs.DebugString())
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}
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screen.PushTranslation(-16, 0)
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popN += 3
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}
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if len(tile.Walls) > 0 {
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screen.PushTranslation(0, 16)
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screen.DrawText("Shadows:")
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screen.PushTranslation(16, 0)
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for idx, shadow := range tile.Shadows {
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popN++
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screen.PushTranslation(0, 16)
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tileData := curRegion.GetTileData(int32(shadow.Style), int32(shadow.Sequence), d2enum.Floor)
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tileSubAttrs := d2dt1.SubTileFlags{}
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if tileData != nil {
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tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
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}
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screen.DrawText("Wall %v: [HID:%t] %s", idx, shadow.Hidden, tileSubAttrs.DebugString())
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}
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screen.PushTranslation(-16, 0)
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popN += 3
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}
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screen.PopN(popN)
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}
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return nil
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}
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func (met *MapEngineTest) Advance(tickTime float64) error {
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met.mapEngine.Advance(tickTime)
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return nil
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}
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func (met *MapEngineTest) OnKeyRepeat(event d2input.KeyEvent) bool {
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var moveSpeed float64 = 8
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if event.KeyMod == d2input.KeyModShift {
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moveSpeed *= 2
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}
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if event.Key == d2input.KeyDown {
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met.mapRenderer.MoveCameraBy(0, moveSpeed)
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return true
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}
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if event.Key == d2input.KeyUp {
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met.mapRenderer.MoveCameraBy(0, -moveSpeed)
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return true
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}
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if event.Key == d2input.KeyRight {
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met.mapRenderer.MoveCameraBy(moveSpeed, 0)
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return true
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}
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if event.Key == d2input.KeyLeft {
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met.mapRenderer.MoveCameraBy(-moveSpeed, 0)
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return true
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}
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return false
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}
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func (met *MapEngineTest) OnKeyDown(event d2input.KeyEvent) bool {
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if event.Key == d2input.KeyEscape {
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os.Exit(0)
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return true
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}
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if event.Key == d2input.KeyN {
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if event.KeyMod == d2input.KeyModControl {
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met.fileIndex = increment(met.fileIndex, 0, met.filesCount-1)
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d2screen.SetNextScreen(met)
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} else if event.KeyMod == d2input.KeyModShift {
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met.levelPreset = increment(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
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d2screen.SetNextScreen(met)
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} else {
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met.currentRegion = increment(met.currentRegion, 0, len(regions))
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d2screen.SetNextScreen(met)
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}
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return true
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}
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if event.Key == d2input.KeyP {
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if event.KeyMod == d2input.KeyModControl {
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met.fileIndex = decrement(met.fileIndex, 0, met.filesCount-1)
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d2screen.SetNextScreen(met)
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} else if event.KeyMod == d2input.KeyModShift {
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met.levelPreset = decrement(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
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d2screen.SetNextScreen(met)
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} else {
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met.currentRegion = decrement(met.currentRegion, 0, len(regions))
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d2screen.SetNextScreen(met)
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}
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return true
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}
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return false
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}
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func increment(v, min, max int) int {
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v++
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if v > max {
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return min
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}
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return v
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}
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func decrement(v, min, max int) int {
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v--
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if v < min {
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return max
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}
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return v
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}
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