mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-03 15:17:04 -05:00
09a6869aea
* Use d2vector.Position in objects * Remove arbitrary render offset If things are actually wrong lets figure out why * Remove arbitrary wall offset This broke maggot lair |
||
---|---|---|
.. | ||
camera.go | ||
doc.go | ||
gfx_decode.go | ||
image_cache.go | ||
renderer.go | ||
tile_cache.go | ||
viewport.go |