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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-20 10:15:55 -04:00
OpenDiablo2/d2core/d2map/d2maprenderer
Ziemas 09a6869aea
Use vectors for object positioning (#587)
* Use d2vector.Position in objects

* Remove arbitrary render offset

If things are actually wrong lets figure out why

* Remove arbitrary wall offset

This broke maggot lair
2020-07-14 00:25:23 -04:00
..
camera.go D2map lint warnings (#566) 2020-07-09 16:11:01 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
gfx_decode.go D2map lint warnings (#566) 2020-07-09 16:11:01 -04:00
image_cache.go D2map lint warnings (#566) 2020-07-09 16:11:01 -04:00
renderer.go Use vectors for object positioning (#587) 2020-07-14 00:25:23 -04:00
tile_cache.go D2map lint warnings (#566) 2020-07-09 16:11:01 -04:00
viewport.go D2map lint warnings (#566) 2020-07-09 16:11:01 -04:00