mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
139 lines
2.8 KiB
Go
139 lines
2.8 KiB
Go
package d2asset
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import (
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"encoding/binary"
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"errors"
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"image/color"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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var _ d2interface.Font = &Font{} // Static check to confirm struct conforms to interface
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type fontGlyph struct {
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frame int
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width int
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height int
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}
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// Font represents a displayable font
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type Font struct {
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sheet d2interface.Animation
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glyphs map[rune]fontGlyph
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color color.Color
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}
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func loadFont(tablePath, spritePath, palettePath string) (d2interface.Font, error) {
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sheet, err := LoadAnimation(spritePath, palettePath)
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if err != nil {
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return nil, err
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}
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data, err := LoadFile(tablePath)
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if err != nil {
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return nil, err
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}
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if string(data[:5]) != "Woo!\x01" {
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return nil, errors.New("invalid font table format")
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}
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_, maxCharHeight := sheet.GetFrameBounds()
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glyphs := make(map[rune]fontGlyph)
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for i := 12; i < len(data); i += 14 {
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code := rune(binary.LittleEndian.Uint16(data[i : i+2]))
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var glyph fontGlyph
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glyph.frame = int(binary.LittleEndian.Uint16(data[i+8 : i+10]))
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glyph.width = int(data[i+3])
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glyph.height = maxCharHeight
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glyphs[code] = glyph
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}
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font := &Font{
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sheet: sheet,
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glyphs: glyphs,
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color: color.White,
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}
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return font, nil
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}
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// SetColor sets the fonts color
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func (f *Font) SetColor(c color.Color) {
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f.color = c
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}
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// GetTextMetrics returns the dimensions of the Font element in pixels
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func (f *Font) GetTextMetrics(text string) (width, height int) {
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var (
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lineWidth int
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lineHeight int
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totalWidth int
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totalHeight int
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)
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for _, c := range text {
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if c == '\n' {
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totalWidth = d2common.MaxInt(totalWidth, lineWidth)
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totalHeight += lineHeight
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lineWidth = 0
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lineHeight = 0
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} else if glyph, ok := f.glyphs[c]; ok {
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lineWidth += glyph.width
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lineHeight = d2common.MaxInt(lineHeight, glyph.height)
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}
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}
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totalWidth = d2common.MaxInt(totalWidth, lineWidth)
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totalHeight += lineHeight
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return totalWidth, totalHeight
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}
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// RenderText prints a text using its configured style on a Surface (multi-lines are left-aligned, use label otherwise)
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func (f *Font) RenderText(text string, target d2interface.Surface) error {
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f.sheet.SetColorMod(f.color)
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lines := strings.Split(text, "\n")
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for _, line := range lines {
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var (
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lineHeight int
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lineLength int
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)
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for _, c := range line {
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glyph, ok := f.glyphs[c]
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if !ok {
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continue
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}
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if err := f.sheet.SetCurrentFrame(glyph.frame); err != nil {
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return err
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}
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if err := f.sheet.Render(target); err != nil {
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return err
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}
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lineHeight = d2common.MaxInt(lineHeight, glyph.height)
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lineLength++
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target.PushTranslation(glyph.width, 0)
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}
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target.PopN(lineLength)
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target.PushTranslation(0, lineHeight)
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}
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target.PopN(len(lines))
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return nil
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}
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