mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-04 15:46:51 -05:00
05dae775e4
* scene systems now render their objects to the main viewport * added SegmentedSprite component * added SegmentedSprite to sprite factory
77 lines
1.6 KiB
Go
77 lines
1.6 KiB
Go
package d2systems
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import (
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"github.com/gravestench/akara"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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)
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const (
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sceneKeyMainMenu = "Main Menu"
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)
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// NewMainMenuScene creates a new main menu scene. This is the first screen that the user
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// will see when launching the game.
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func NewMainMenuScene() *MainMenuScene {
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scene := &MainMenuScene{
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BaseScene: NewBaseScene(sceneKeyMainMenu),
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}
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return scene
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}
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// static check that MainMenuScene implements the scene interface
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var _ d2interface.Scene = &MainMenuScene{}
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// MainMenuScene represents the game's main menu, where users can select single or multi player,
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// or start the map engine test.
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type MainMenuScene struct {
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*BaseScene
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booted bool
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}
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// Init the main menu scene
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func (s *MainMenuScene) Init(_ *akara.World) {
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s.Info("initializing ...")
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}
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func (s *MainMenuScene) boot() {
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if !s.BaseScene.booted {
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return
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}
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s.createTrademarkScreen()
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s.createButtons()
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s.createBackground()
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s.booted = true
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}
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func (s *MainMenuScene) createBackground() {
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s.Info("creating background")
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s.Add.SegmentedSprite(0, 0, d2resource.GameSelectScreen, d2resource.PaletteSky, 4, 3, 0)
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}
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func (s *MainMenuScene) createButtons() {
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s.Info("creating buttons")
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}
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func (s *MainMenuScene) createTrademarkScreen() {
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s.Info("creating trademark screen")
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s.Add.SegmentedSprite(0, 0, d2resource.TrademarkScreen, d2resource.PaletteSky, 4, 3, 0)
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}
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// Update the main menu scene
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func (s *MainMenuScene) Update() {
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if s.Paused() {
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return
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}
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if !s.booted {
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s.boot()
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}
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s.BaseScene.Update()
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}
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