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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-12-27 04:26:29 -05:00
OpenDiablo2/OpenDiablo2.Scenes/Game.cs
Diego M cb8916c085 UI: (Small) Minipanel Implementation (#15)
* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00

186 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Attributes;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Core.GameState_;
using OpenDiablo2.Core.UI;
namespace OpenDiablo2.Scenes
{
[Scene("Game")]
public sealed class Game : IScene
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly IRenderWindow renderWindow;
private readonly IResourceManager resourceManager;
private readonly IMapEngine mapEngine;
private readonly IGameState gameState;
private readonly IKeyboardInfoProvider keyboardInfoProvider;
//private ISprite[] testSprite;
private ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
private Minipanel minipanel;
private bool showMinipanel = false;
private Button runButton, menuButton;
public Game(
IRenderWindow renderWindow,
IResourceManager resourceManager,
IMapEngine mapEngine,
IGameState gameState,
IKeyboardInfoProvider keyboardInfoProvider,
Func<eButtonType, Button> createButton
)
{
this.renderWindow = renderWindow;
this.resourceManager = resourceManager;
this.mapEngine = mapEngine;
this.gameState = gameState;
this.keyboardInfoProvider = keyboardInfoProvider;
panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
minipanel = new Minipanel(renderWindow, createButton);
// Maybe? Not sure.
// miniPanel.OnMenuActivate();
runButton = createButton(eButtonType.Run);
runButton.Location = new Point(256, 570);
runButton.OnToggle = OnRunToggle;
menuButton = createButton(eButtonType.Menu);
menuButton.Location = new Point(393, 561);
menuButton.OnToggle = OnMenuToggle;
}
private void OnMenuToggle(bool isToggled)
{
this.showMinipanel = isToggled;
}
private void OnRunToggle(bool isToggled)
{
log.Debug("Run Toggle: " + isToggled);
}
public void Render()
{
/*
if (gameState.MapDirty)
RedrawMap();
for (int i = 0; i < gameState.MapData.Width * gameState.MapData.Height; i++)
renderWindow.Draw(testSprite[i]);
*/
mapEngine.Render();
DrawPanel();
}
private void DrawPanel()
{
// Render the background bottom bar
renderWindow.Draw(panelSprite, 0, new Point(0, 600));
renderWindow.Draw(panelSprite, 1, new Point(166, 600));
renderWindow.Draw(panelSprite, 2, new Point(294, 600));
renderWindow.Draw(panelSprite, 3, new Point(422, 600));
renderWindow.Draw(panelSprite, 4, new Point(550, 600));
renderWindow.Draw(panelSprite, 5, new Point(685, 600));
// Render the health bar
renderWindow.Draw(healthManaSprite, 0, new Point(30, 587));
renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));
// Render the mana bar
renderWindow.Draw(healthManaSprite, 1, new Point(692, 588));
renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));
if(showMinipanel)
{
minipanel.Render();
}
runButton.Render();
menuButton.Render();
}
public void Update(long ms)
{
if(showMinipanel)
{
minipanel.Update();
}
runButton.Update();
menuButton.Update();
var seconds = (float)ms / 1000f;
var xMod = 0f;
var yMod = 0f;
if (keyboardInfoProvider.KeyIsPressed(80 /*left*/))
{
xMod = -8f * seconds;
yMod = 8f * seconds;
}
if (keyboardInfoProvider.KeyIsPressed(79 /*right*/))
{
xMod = 8f * seconds;
yMod = -8f * seconds;
}
if (keyboardInfoProvider.KeyIsPressed(81 /*down*/))
{
yMod = 10f * seconds;
xMod = 10f * seconds;
}
if (keyboardInfoProvider.KeyIsPressed(82 /*up*/))
{
yMod = -10f * seconds;
xMod = -10f * seconds;
}
if (xMod != 0f || yMod != 0f)
mapEngine.CameraLocation = new PointF(mapEngine.CameraLocation.X + xMod, mapEngine.CameraLocation.Y + yMod);
mapEngine.Update(ms);
}
public void Dispose()
{
}
/*
private void RedrawMap()
{
gameState.MapDirty = false;
testSprite = new ISprite[gameState.MapData.Width * gameState.MapData.Height];
var idx = 0;
for (int y = 0; y < gameState.MapData.Height; y++)
{
for (int x = 0; x < gameState.MapData.Width; x++)
{
testSprite[idx] = renderWindow.GenerateMapCell(gameState.MapData, x, y, eRenderCellType.Floor, gameState.CurrentPalette);
testSprite[idx].Location = new Point(((x - y) * 80) - 2900, ((x + y) * 40) - 1900);
idx++;
}
}
}*/
}
}