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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 11:34:15 -04:00
OpenDiablo2/d2networking/d2netpacket/packet_pong.go
Brendan Porter ca45be0948
Adds error handling everywhere (#743)
* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

Co-authored-by: dknuth <dknuth0101@gmail.com>
2020-09-23 13:30:54 -04:00

45 lines
888 B
Go

package d2netpacket
import (
"encoding/json"
"log"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PongPacket contains the time at which it was sent and the ID of the
// client. It is sent by the client in response to a Pong packet.
type PongPacket struct {
ID string `json:"id"`
TS time.Time `json:"ts"`
}
// CreatePongPacket returns a NetPacket which declares a PongPacket with
// the current time and given ID.
func CreatePongPacket(id string) NetPacket {
pong := PongPacket{
ID: id,
TS: time.Now(),
}
b, err := json.Marshal(pong)
if err != nil {
log.Print(err)
}
return NetPacket{
PacketType: d2netpackettype.Pong,
PacketData: b,
}
}
func UnmarshalPong(packet []byte) (PongPacket, error) {
var resp PongPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
return resp, nil
}