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https://github.com/OpenDiablo2/OpenDiablo2
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* adds error handling, returns early from funcs where it makes sense * fixes build errors * merge ballresin PR with upstream * adds error handling, returns early from funcs where it makes sense * fixes build errors * merge ballresin PR with upstream Co-authored-by: dknuth <dknuth0101@gmail.com>
51 lines
1.3 KiB
Go
51 lines
1.3 KiB
Go
package d2netpacket
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import (
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"encoding/json"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// CastPacket contains a cast command for an entity. It is sent by the server
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// and instructs the client to trigger the use of the given skill on the given
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// entity.
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// TODO: Need to handle being on different maps
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type CastPacket struct {
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SourceEntityID string `json:"sourceEntityId"`
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SkillID int `json:"skillId"`
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TargetX float64 `json:"targetX"`
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TargetY float64 `json:"targetY"`
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TargetEntityID string `json:"targetEntityId"`
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}
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// CreateCastPacket returns a NetPacket which declares a CastPacket with the
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// given skill command.
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func CreateCastPacket(entityID string, skillID int, targetX, targetY float64) NetPacket {
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castPacket := CastPacket{
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SourceEntityID: entityID,
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SkillID: skillID,
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TargetX: targetX,
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TargetY: targetY,
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TargetEntityID: "", // TODO implement targeting entities
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}
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b, err := json.Marshal(castPacket)
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if err != nil {
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log.Print(err)
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}
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return NetPacket{
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PacketType: d2netpackettype.CastSkill,
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PacketData: b,
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}
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}
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func UnmarshalCast(packet []byte) (CastPacket, error) {
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var p CastPacket
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if err := json.Unmarshal(packet, &p); err != nil {
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return p, err
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}
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return p, nil
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}
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