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https://github.com/OpenDiablo2/OpenDiablo2
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* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
55 lines
1.3 KiB
Go
55 lines
1.3 KiB
Go
package d2records
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// Loadrecords loads SoundEntries from sounds.txt
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func soundDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(SoundDetails)
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for d.Next() {
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entry := &SoundDetailsRecord{
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Handle: d.String("Sound"),
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Index: d.Number("Index"),
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FileName: d.String("FileName"),
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Volume: d.Number("Volume"),
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GroupSize: d.Number("Group Size"),
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Loop: d.Bool("Loop"),
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FadeIn: d.Number("Fade In"),
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FadeOut: d.Number("Fade Out"),
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DeferInst: d.Bool("Defer Inst"),
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StopInst: d.Bool("Stop Inst"),
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Duration: d.Number("Duration"),
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Compound: d.Number("Compound"),
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Reverb: d.Number("Reverb"),
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Falloff: d.Number("Falloff"),
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Cache: d.Bool("Cache"),
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AsyncOnly: d.Bool("Async Only"),
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Priority: d.Number("Priority"),
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Stream: d.Bool("Stream"),
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Stereo: d.Bool("Stereo"),
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Tracking: d.Bool("Tracking"),
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Solo: d.Bool("Solo"),
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MusicVol: d.Bool("Music Vol"),
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Block1: d.Number("Block 1"),
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Block2: d.Number("Block 2"),
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Block3: d.Number("Block 3"),
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}
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records[entry.Handle] = entry
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}
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if d.Err != nil {
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return d.Err
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}
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r.Sound.Details = records
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log.Printf("Loaded %d sound definitions", len(records))
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return nil
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}
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