mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-06 19:44:15 -04:00
* removing objects records from d2datadict * removing Overlay singleton from d2datadict * remove PetTypes singleton from d2datadict * remove PlayerClass singleton from d2datadict * removed PlrModes singleton from d2datadict * removed Properties singleton from d2datadict * removed ItemQuality singleton from d2datadict * removed RarePrefix and RareSuffix singletons from d2datadict * removed States singleton from d2datadict * removed Runewords singleton from d2datadict * removed Sets and SetItems singletons from d2datadict * remoed Shrines singleton from d2datadict * removed UniqueItems singleton from d2datadict * removed SuperUniques singleton from d2datadict * removed TreasureClass singleton from d2datadict * removed UniqueAppellation singleton from d2datadict * removed d2datadict * removed data dict init from d2app, this has moved to asset manager init
236 lines
6.0 KiB
Go
236 lines
6.0 KiB
Go
package d2records
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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//nolint:funlen // Makes no sense to split
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func objectDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(ObjectDetails)
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i := 0
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for d.Next() {
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record := &ObjectDetailsRecord{
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Index: i,
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Name: d.String("Name"),
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Description: d.String("description - not loaded"),
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id: d.Number("Id"),
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token: d.String("Token"),
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SpawnMax: d.Number("SpawnMax"),
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Selectable: [8]bool{
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d.Number("Selectable0") == 1,
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d.Number("Selectable1") == 1,
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d.Number("Selectable2") == 1,
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d.Number("Selectable3") == 1,
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d.Number("Selectable4") == 1,
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d.Number("Selectable5") == 1,
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d.Number("Selectable6") == 1,
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d.Number("Selectable7") == 1,
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},
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TrapProbability: d.Number("TrapProb"),
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SizeX: d.Number("SizeX"),
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SizeY: d.Number("SizeY"),
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NTgtFX: d.Number("nTgtFX"),
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NTgtFY: d.Number("nTgtFY"),
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NTgtBX: d.Number("nTgtBX"),
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NTgtBY: d.Number("nTgtBY"),
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FrameCount: [8]int{
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d.Number("FrameCnt0"),
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d.Number("FrameCnt1"),
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d.Number("FrameCnt2"),
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d.Number("FrameCnt3"),
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d.Number("FrameCnt4"),
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d.Number("FrameCnt5"),
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d.Number("FrameCnt6"),
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d.Number("FrameCnt7"),
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},
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FrameDelta: [8]int{
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d.Number("FrameDelta0"),
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d.Number("FrameDelta1"),
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d.Number("FrameDelta2"),
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d.Number("FrameDelta3"),
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d.Number("FrameDelta4"),
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d.Number("FrameDelta5"),
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d.Number("FrameDelta6"),
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d.Number("FrameDelta7"),
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},
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CycleAnimation: [8]bool{
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d.Number("CycleAnim0") == 1,
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d.Number("CycleAnim1") == 1,
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d.Number("CycleAnim2") == 1,
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d.Number("CycleAnim3") == 1,
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d.Number("CycleAnim4") == 1,
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d.Number("CycleAnim5") == 1,
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d.Number("CycleAnim6") == 1,
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d.Number("CycleAnim7") == 1,
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},
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LightDiameter: [8]int{
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d.Number("Lit0"),
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d.Number("Lit1"),
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d.Number("Lit2"),
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d.Number("Lit3"),
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d.Number("Lit4"),
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d.Number("Lit5"),
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d.Number("Lit6"),
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d.Number("Lit7"),
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},
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BlocksLight: [8]bool{
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d.Number("BlocksLight0") == 1,
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d.Number("BlocksLight1") == 1,
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d.Number("BlocksLight2") == 1,
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d.Number("BlocksLight3") == 1,
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d.Number("BlocksLight4") == 1,
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d.Number("BlocksLight5") == 1,
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d.Number("BlocksLight6") == 1,
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d.Number("BlocksLight7") == 1,
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},
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HasCollision: [8]bool{
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d.Number("HasCollision0") == 1,
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d.Number("HasCollision1") == 1,
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d.Number("HasCollision2") == 1,
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d.Number("HasCollision3") == 1,
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d.Number("HasCollision4") == 1,
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d.Number("HasCollision5") == 1,
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d.Number("HasCollision6") == 1,
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d.Number("HasCollision7") == 1,
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},
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IsAttackable: d.Number("IsAttackable0") == 1,
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StartFrame: [8]int{
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d.Number("Start0"),
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d.Number("Start1"),
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d.Number("Start2"),
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d.Number("Start3"),
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d.Number("Start4"),
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d.Number("Start5"),
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d.Number("Start6"),
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d.Number("Start7"),
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},
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EnvEffect: d.Number("EnvEffect") == 1,
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IsDoor: d.Number("IsDoor") == 1,
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BlockVisibility: d.Number("BlocksVis") == 1,
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Orientation: d.Number("Orientation"),
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Trans: d.Number("Trans"),
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OrderFlag: [8]int{
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d.Number("OrderFlag0"),
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d.Number("OrderFlag1"),
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d.Number("OrderFlag2"),
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d.Number("OrderFlag3"),
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d.Number("OrderFlag4"),
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d.Number("OrderFlag5"),
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d.Number("OrderFlag6"),
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d.Number("OrderFlag7"),
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},
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PreOperate: d.Number("PreOperate") == 1,
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HasAnimationMode: [8]bool{
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d.Number("Mode0") == 1,
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d.Number("Mode1") == 1,
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d.Number("Mode2") == 1,
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d.Number("Mode3") == 1,
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d.Number("Mode4") == 1,
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d.Number("Mode5") == 1,
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d.Number("Mode6") == 1,
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d.Number("Mode7") == 1,
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},
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XOffset: d.Number("Yoffset"),
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YOffset: d.Number("Xoffset"),
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Draw: d.Number("Draw") == 1,
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LightRed: uint8(d.Number("Red")),
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LightGreen: uint8(d.Number("Green")),
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LightBlue: uint8(d.Number("Blue")),
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SelHD: d.Number("HD") == 1,
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SelTR: d.Number("TR") == 1,
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SelLG: d.Number("LG") == 1,
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SelRA: d.Number("RA") == 1,
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SelLA: d.Number("LA") == 1,
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SelRH: d.Number("RH") == 1,
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SelLH: d.Number("LH") == 1,
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SelSH: d.Number("SH") == 1,
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SelS: [8]bool{
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d.Number("S1") == 1,
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d.Number("S2") == 1,
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d.Number("S3") == 1,
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d.Number("S4") == 1,
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d.Number("S5") == 1,
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d.Number("S6") == 1,
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d.Number("S7") == 1,
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d.Number("S8") == 1,
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},
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TotalPieces: d.Number("TotalPieces"),
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SubClass: d.Number("SubClass"),
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XSpace: d.Number("Xspace"),
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YSpace: d.Number("Yspace"),
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NameOffset: d.Number("NameOffset"),
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MonsterOk: uint8(d.Number("MonsterOK")) == 1,
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OperateRange: d.Number("OperateRange"),
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ShrineFunction: d.Number("ShrineFunction"),
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Restore: uint8(d.Number("Restore")) == 1,
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Parm: [8]int{
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d.Number("Parm0"),
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d.Number("Parm1"),
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d.Number("Parm2"),
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d.Number("Parm3"),
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d.Number("Parm4"),
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d.Number("Parm5"),
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d.Number("Parm6"),
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d.Number("Parm7"),
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},
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Act: d.Number("Act"),
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Lockable: uint8(d.Number("Lockable")) == 1,
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Gore: uint8(d.Number("Gore")) == 1,
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Sync: uint8(d.Number("Sync")) == 1,
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Flicker: uint8(d.Number("Flicker")) == 1,
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Damage: d.Number("Damage"),
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Beta: uint8(d.Number("Beta")) == 1,
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Overlay: uint8(d.Number("Overlay")) == 1,
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CollisionSubst: uint8(d.Number("CollisionSubst")) == 1,
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Left: d.Number("Left"),
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Top: d.Number("Top"),
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Width: d.Number("Width"),
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Height: d.Number("Height"),
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OperateFn: d.Number("OperateFn"),
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PopulateFn: d.Number("PopulateFn"),
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InitFn: d.Number("InitFn"),
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ClientFn: d.Number("ClientFn"),
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RestoreVirgins: uint8(d.Number("RestoreVirgins")) == 1,
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BlockMissile: uint8(d.Number("BlockMissile")) == 1,
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DrawUnder: uint8(d.Number("DrawUnder")) == 1,
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OpenWarp: uint8(d.Number("OpenWarp")) == 1,
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AutoMap: d.Number("AutoMap"),
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}
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records[i] = record
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i++
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}
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if d.Err != nil {
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return d.Err
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}
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log.Printf("Loaded %d objects", len(records))
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r.Object.Details = records
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return nil
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}
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