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https://github.com/OpenDiablo2/OpenDiablo2
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* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
45 lines
1.4 KiB
Go
45 lines
1.4 KiB
Go
package d2records
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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func difficultyLevelsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(DifficultyLevels)
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for d.Next() {
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record := &DifficultyLevelRecord{
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Name: d.String("Name"),
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ResistancePenalty: d.Number("ResistPenalty"),
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DeathExperiencePenalty: d.Number("DeathExpPenalty"),
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DropChanceLow: d.Number("UberCodeOddsNormal"),
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DropChanceNormal: d.Number("UberCodeOddsNormal"),
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DropChanceSuperior: d.Number("UberCodeOddsNormal"),
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DropChanceExceptional: d.Number("UberCodeOddsNormal"),
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DropChanceMagic: d.Number("UberCodeOddsGood"),
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DropChanceRare: d.Number("UberCodeOddsGood"),
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DropChanceSet: d.Number("UberCodeOddsGood"),
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DropChanceUnique: d.Number("UberCodeOddsGood"),
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MonsterSkillBonus: d.Number("MonsterSkillBonus"),
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MonsterColdDivisor: d.Number("MonsterColdDivisor"),
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MonsterFreezeDivisor: d.Number("MonsterFreezeDivisor"),
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AiCurseDivisor: d.Number("AiCurseDivisor"),
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LifeStealDivisor: d.Number("LifeStealDivisor"),
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ManaStealDivisor: d.Number("ManaStealDivisor"),
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}
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records[record.Name] = record
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}
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if d.Err != nil {
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return d.Err
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}
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log.Printf("Loaded %d DifficultyLevel records", len(records))
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r.DifficultyLevels = records
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return nil
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}
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