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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-10-16 07:03:52 -04:00
OpenDiablo2/OpenDiablo2.Core
nicholasdechiara 02e101edb8 Filled out eLevelId enum (#16)
* Filled out eLevelId enum

- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)

* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1

* Added TestConsole

TestConsole currently only supports writing the elevelids enum to a file

Also, removed elevelids generation unit test
2018-11-25 14:12:25 -05:00
..
GameState Filled out eLevelId enum (#16) 2018-11-25 14:12:25 -05:00
Map Engine Switched to software rendering. 2018-11-25 10:03:30 -05:00
Properties Initial commit 2018-11-22 00:18:42 -05:00
UI UI: (Small) Minipanel Implementation (#15) 2018-11-25 13:13:24 -05:00
AutofacModule.cs Added initial pieces of the map engine. 2018-11-24 22:34:16 -05:00
EngineDataManager.cs Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
GameEngine.cs Switched to software rendering. 2018-11-25 10:03:30 -05:00
MPQProvider.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
OpenDiablo2.Core.csproj UI: (Small) Minipanel Implementation (#15) 2018-11-25 13:13:24 -05:00
packages.config Initial commit 2018-11-22 00:18:42 -05:00
ResourceManager.cs Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
TextDictionary.cs Still trying to fix the rendering 2018-11-24 17:54:15 -05:00