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OpenDiablo2/d2core/d2object/init_function.go
Ziemas e473dc2cc5
Apply some more object animation settings (#549)
* Init torches with random start mode

* Apply more object animation settings

Also add ability to start object animation on random frame
2020-07-06 20:12:53 -04:00

52 lines
945 B
Go

package d2object
import (
"math/rand"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// Finds an init function for the given object
func initObject(ob *Object) bool {
funcs := map[int]func(*Object){
8: initTorch,
14: initTorch,
17: initWaypoint,
34: initTorchRnd,
}
fun, ok := funcs[ob.objectRecord.InitFn]
if !ok {
return false
}
fun(ob)
return true
}
// Initializes torch/brazier type objects
func initTorch(ob *Object) {
if ob.objectRecord.HasAnimationMode[d2enum.AnimationModeObjectOperating] {
ob.setMode("ON", 0, true)
}
}
func initWaypoint(ob *Object) {
// Turn these on unconditionally for now, they look nice :)
if ob.objectRecord.HasAnimationMode[d2enum.AnimationModeObjectOperating] {
ob.setMode("ON", 0, true)
}
}
// Randomly spawns in either NU or OP
func initTorchRnd(ob *Object) {
n := rand.Intn(2)
if n > 0 {
ob.setMode("NU", 0, true)
} else {
ob.setMode("OP", 0, true)
}
}